en.mob.Defender
en.mob.Defender
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
shieldInfos | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
runInfos | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
protege | en.Mob | |
lastTCx | I32 | |
shieldingSomeone | Bool | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20103onDamage(en.mob.Defender, tool.atk.AttackData) → Voidf@20104init(en.mob.Defender) → Voidf@20105initGfx(en.mob.Defender) → Voidf@20106dispose(en.mob.Defender) → Voidf@20107setElite(en.mob.Defender, Bool) → Voidf@20108initSkills(en.mob.Defender) → Voidf@20109getMoveSpeedMul(en.mob.Defender) → F64f@20110aiLocked(en.mob.Defender) → Boolf@20111postUpdate(en.mob.Defender) → Voidf@20112behaviourAi(en.mob.Defender) → Voidf@20113fixedUpdate(en.mob.Defender) → Voidf@20114getEntityCLIDS(en.mob.Defender) → hl.types.ArrayBytes_Intf@20115getCLID(en.mob.Defender) → I32f@20116serialize(en.mob.Defender, hxbit.Serializer) → Voidf@20117getSerializeSchema(en.mob.Defender) → hxbit.Schemaf@20118unserialize(en.mob.Defender, hxbit.Serializer) → Void
Bindings
- static
f@20120__constructor__(en.mob.Defender, pr.Level, I32, I32, I32, I32) → Void - static
f@20119create(pr.Level, I32, I32, I32, I32) → en.mob.Defender