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ui.hud.LifeBar

ui.hud.LifeBar

Inherits from: h2d.Object

Fields

NameType
curStateui.hud.State
oldStateui.hud.State
stateFadeF64
freezedBool
buffFlowh2d.Flow
get_pixelScaleFun
lowLifeBool
bgh2d.ScaleGrid
borderh2d.ScaleGrid
sblibs.heaps.slib.HSpriteBatch
sbAddlibs.heaps.slib.HSpriteBatch
beLeftlibs.heaps.slib.HSpriteBE
beRightlibs.heaps.slib.HSpriteBE
beFulllibs.heaps.slib.HSpriteBE
beRecoverlibs.heaps.slib.HSpriteBE
beBonuslibs.heaps.slib.HSpriteBE
beBonusRightlibs.heaps.slib.HSpriteBE
iconTacticLimitlibs.heaps.slib.HSprite
iconSurvivalLimitlibs.heaps.slib.HSprite
beHealZonelibs.heaps.slib.HSpriteBE
beHealGradlibs.heaps.slib.HSpriteBE
fInfectionh2d.Flow
healTrailF64
colorModeui.hud.LifeBarColorMode
labelui.Text
isInitBool
lastHealTimeF64

Protos

  • f@5372 setColorMode(ui.hud.LifeBar, ui.hud.LifeBarColorMode) → Void
  • f@5373 getBoxName(ui.hud.LifeBar) → String
  • f@5374 getStartEndName(ui.hud.LifeBar) → String
  • f@5375 getFullName(ui.hud.LifeBar) → String
  • f@5376 showBuff(ui.hud.LifeBar, hl.types.ArrayObj) → Void
  • f@5377 hideBuff(ui.hud.LifeBar) → Void
  • f@5378 enableText(ui.hud.LifeBar) → Void
  • f@5379 init(ui.hud.LifeBar, Null, Null) → Void
  • f@5380 onHeal(ui.hud.LifeBar, F64, F64) → Void
  • f@5381 onDamage(ui.hud.LifeBar, F64, F64) → Void
  • f@5382 onDamageBonus(ui.hud.LifeBar, F64, F64) → Void
  • f@5383 setSize(ui.hud.LifeBar, I32, I32) → Void
  • f@5384 setInfection(ui.hud.LifeBar, F64, F64, I32, Bool) → Void
  • f@5385 updateSize(ui.hud.LifeBar) → Void
  • f@5386 updateContent(ui.hud.LifeBar) → Void
  • f@5387 postUpdate(ui.hud.LifeBar) → Void
  • f@5388 freeze(ui.hud.LifeBar) → Void
  • f@5389 unfreeze(ui.hud.LifeBar, Null) → Void
  • f@5390 sync(ui.hud.LifeBar, h2d.RenderContext) → Void

Bindings

  • f@5371 get_pixelScale(ui.hud.LifeBar) → F64
  • static f@5393 __constructor__(ui.hud.LifeBar, ui.hud.LifeBarColorMode, h2d.Object) → Void