level.disp.Ossuary
level.disp.Ossuary
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
frontBodyDeck | libs.RandDeck | |
backBodyDeck | libs.RandDeck | |
spikeDeck | libs.RandDeck | |
glowShader | shader.GlowKey | |
sbBodySmoke | libs.heaps.slib.HSpriteBatch |
Protos
f@33158getStampWallThreshold(level.disp.Ossuary) → F64f@33159decorateRoom(level.disp.Ossuary, level.Room) → Voidf@33160decorateZone(level.disp.Ossuary, level.DecoZone) → Voidf@33161addAlcoves(level.disp.Ossuary, level.DecoZone) → Voidf@33162addSmallArch(level.disp.Ossuary, level.DecoZone) → Voidf@33163addWallLight(level.disp.Ossuary, level.Room, F64, F64) → Voidf@33164decorateLevel(level.disp.Ossuary) → Voidf@33165updateBiomeFx(level.disp.Ossuary) → Voidf@33166onDispose(level.disp.Ossuary) → Void
Bindings
- static
f@33157__constructor__(level.disp.Ossuary, pr.Level, level.LevelMap) → Void