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level.disp.Ossuary

level.disp.Ossuary

Inherits from: level.BiomeDisp

Fields

NameType
frontBodyDecklibs.RandDeck
backBodyDecklibs.RandDeck
spikeDecklibs.RandDeck
glowShadershader.GlowKey
sbBodySmokelibs.heaps.slib.HSpriteBatch

Protos

  • f@33158 getStampWallThreshold(level.disp.Ossuary) → F64
  • f@33159 decorateRoom(level.disp.Ossuary, level.Room) → Void
  • f@33160 decorateZone(level.disp.Ossuary, level.DecoZone) → Void
  • f@33161 addAlcoves(level.disp.Ossuary, level.DecoZone) → Void
  • f@33162 addSmallArch(level.disp.Ossuary, level.DecoZone) → Void
  • f@33163 addWallLight(level.disp.Ossuary, level.Room, F64, F64) → Void
  • f@33164 decorateLevel(level.disp.Ossuary) → Void
  • f@33165 updateBiomeFx(level.disp.Ossuary) → Void
  • f@33166 onDispose(level.disp.Ossuary) → Void

Bindings

  • static f@33157 __constructor__(level.disp.Ossuary, pr.Level, level.LevelMap) → Void