en.inter.VineLadder
en.inter.VineLadder
Inherits from: en.Interactive
Fields
| Name | Type | |
|---|---|---|
used | Bool | |
parts | hl.types.ArrayObj | |
ladderHei | I32 | |
distort | F64 | |
color | I32 | |
goingUp | Bool | |
triggerSpot | tool.CPoint | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19213initGfx(en.inter.VineLadder) → Voidf@19214onOutOfGameChange(en.inter.VineLadder) → Voidf@19215_isOutOfGame(en.inter.VineLadder) → Boolf@19216minimapTracking(en.inter.VineLadder) → Voidf@19217init(en.inter.VineLadder) → Voidf@19218dispose(en.inter.VineLadder) → Voidf@19219canBeActivated(en.inter.VineLadder, en.Hero) → Boolf@19220onActivate(en.inter.VineLadder, en.Hero, Bool) → Voidf@19221activate(en.inter.VineLadder) → Voidf@19222buildLadder(en.inter.VineLadder) → Voidf@19223renderLadder(en.inter.VineLadder) → Voidf@19224postUpdate(en.inter.VineLadder) → Voidf@19225onFocus(en.inter.VineLadder) → Voidf@19226fixedUpdate(en.inter.VineLadder) → Voidf@19227getEntityCLIDS(en.inter.VineLadder) → hl.types.ArrayBytes_Intf@19228getCLID(en.inter.VineLadder) → I32f@19229serialize(en.inter.VineLadder, hxbit.Serializer) → Voidf@19230getSerializeSchema(en.inter.VineLadder) → hxbit.Schemaf@19231unserializeInit(en.inter.VineLadder) → Voidf@19232unserialize(en.inter.VineLadder, hxbit.Serializer) → Void
Bindings
- static
f@19233__constructor__(en.inter.VineLadder, pr.Level, I32, I32, Bool) → Void