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level.struct.Cemetery

level.struct.Cemetery

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32025 buildMainRooms(level.struct.Cemetery) → level.RoomNode
  • f@32026 buildSecondaryRooms(level.struct.Cemetery) → Void
  • f@32027 addCryptContent(level.struct.Cemetery, level.RoomNode, I32, level.RoomNode, level.ZDoorContentClue) → Void
  • f@32028 finalize(level.struct.Cemetery) → Void
  • f@32029 addTeleports(level.struct.Cemetery) → Void

Bindings

  • static f@32030 __constructor__(level.struct.Cemetery, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void