level.struct.Cemetery
level.struct.Cemetery
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32025buildMainRooms(level.struct.Cemetery) → level.RoomNodef@32026buildSecondaryRooms(level.struct.Cemetery) → Voidf@32027addCryptContent(level.struct.Cemetery, level.RoomNode, I32, level.RoomNode, level.ZDoorContentClue) → Voidf@32028finalize(level.struct.Cemetery) → Voidf@32029addTeleports(level.struct.Cemetery) → Void
Bindings
- static
f@32030__constructor__(level.struct.Cemetery, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void