en.inter.Throne
en.inter.Throne
Inherits from: en.Interactive
Fields
| Name | Type | |
|---|---|---|
fireSpots | hl.types.ArrayObj | |
glow | libs.heaps.slib.HSprite | |
isEndingState | Bool | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@9698kingIsDead(en.inter.Throne) → Boolf@9699inBossBattle(en.inter.Throne) → Boolf@9700initGfx(en.inter.Throne) → Voidf@9701setEndingRTCState(en.inter.Throne) → Voidf@9702canBeHitBy(en.inter.Throne, Entity) → Boolf@9703loseShield(en.inter.Throne) → Voidf@9704applyAttackResult(en.inter.Throne, tool.atk.AttackData) → Voidf@9705onDamage(en.inter.Throne, tool.atk.AttackData) → Voidf@9706onFocus(en.inter.Throne) → Voidf@9707onFocusHomunculus(en.inter.Throne, en.Homunculus) → Voidf@9708canBeActivatedByHomunculus(en.inter.Throne, en.Homunculus) → Boolf@9709dispose(en.inter.Throne) → Voidf@9710canBeActivated(en.inter.Throne, en.Hero) → Boolf@9711onActivate(en.inter.Throne, en.Hero, Bool) → Voidf@9712onActivateHomunculus(en.inter.Throne, en.Homunculus) → Voidf@9713nextScene(en.inter.Throne, en.Hero) → Voidf@9714bump(en.inter.Throne, F64, F64, Null) → Voidf@9715globalShieldFx(en.inter.Throne) → Voidf@9716postUpdate(en.inter.Throne) → Voidf@9717fixedUpdate(en.inter.Throne) → Voidf@9718getEntityCLIDS(en.inter.Throne) → hl.types.ArrayBytes_Intf@9719getCLID(en.inter.Throne) → I32f@9720serialize(en.inter.Throne, hxbit.Serializer) → Voidf@9721getSerializeSchema(en.inter.Throne) → hxbit.Schemaf@9722unserializeInit(en.inter.Throne) → Voidf@9723unserialize(en.inter.Throne, hxbit.Serializer) → Void
Bindings
- static
f@9724__constructor__(en.inter.Throne, pr.Level, I32, I32) → Void