level.disp.PrisonCourtyard
level.disp.PrisonCourtyard
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
cloudGroups | hl.types.ArrayObj | |
smallDoorTiles | hl.types.ArrayObj | |
horizonY | I32 |
Protos
f@33192render(level.disp.PrisonCourtyard) → Voidf@33193decorateZone(level.disp.PrisonCourtyard, level.DecoZone) → Voidf@33194addBarrelLantern(level.disp.PrisonCourtyard, level.DecoZone) → Voidf@33195addSmallDoors(level.disp.PrisonCourtyard, level.DecoZone) → Voidf@33196addAlcoves(level.disp.PrisonCourtyard, level.DecoZone) → Voidf@33197addParrallaxAlcove(level.disp.PrisonCourtyard, level.DecoZone, Bool) → Voidf@33198renderBackground(level.disp.PrisonCourtyard) → Voidf@33199updateBiomeFx(level.disp.PrisonCourtyard) → Voidf@33200reloadRenderConf(level.disp.PrisonCourtyard) → Void
Bindings
- static
f@33191__constructor__(level.disp.PrisonCourtyard, pr.Level, level.LevelMap, String) → Void