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level.disp.PrisonCourtyard

level.disp.PrisonCourtyard

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
cloudGroupshl.types.ArrayObj
smallDoorTileshl.types.ArrayObj
horizonYI32

Protos

  • f@33192 render(level.disp.PrisonCourtyard) → Void
  • f@33193 decorateZone(level.disp.PrisonCourtyard, level.DecoZone) → Void
  • f@33194 addBarrelLantern(level.disp.PrisonCourtyard, level.DecoZone) → Void
  • f@33195 addSmallDoors(level.disp.PrisonCourtyard, level.DecoZone) → Void
  • f@33196 addAlcoves(level.disp.PrisonCourtyard, level.DecoZone) → Void
  • f@33197 addParrallaxAlcove(level.disp.PrisonCourtyard, level.DecoZone, Bool) → Void
  • f@33198 renderBackground(level.disp.PrisonCourtyard) → Void
  • f@33199 updateBiomeFx(level.disp.PrisonCourtyard) → Void
  • f@33200 reloadRenderConf(level.disp.PrisonCourtyard) → Void

Bindings

  • static f@33191 __constructor__(level.disp.PrisonCourtyard, pr.Level, level.LevelMap, String) → Void