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tool.weap.MedusaHead

tool.weap.MedusaHead

Inherits from: tool.Weapon

Fields

NameType
spawnedBulleten.bu.MedusaHeadBullet

Protos

  • f@22202 get_cycle(tool.weap.MedusaHead) → I32
  • f@22203 get_shootX(tool.weap.MedusaHead) → F64
  • f@22204 get_shootY(tool.weap.MedusaHead) → F64
  • f@22205 dynOnAttackAnim(tool.weap.MedusaHead, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@22206 onExecute(tool.weap.MedusaHead) → Bool
  • f@22207 onOutOfAmmoTry(tool.weap.MedusaHead) → Void
  • f@22208 reset(tool.weap.MedusaHead) → Void

Bindings

  • static f@22209 __constructor__(tool.weap.MedusaHead, en.Hero, tool.InventItem) → Void