tool.weap.MedusaHead
tool.weap.MedusaHead
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
spawnedBullet | en.bu.MedusaHeadBullet |
Protos
f@22202get_cycle(tool.weap.MedusaHead) → I32f@22203get_shootX(tool.weap.MedusaHead) → F64f@22204get_shootY(tool.weap.MedusaHead) → F64f@22205dynOnAttackAnim(tool.weap.MedusaHead, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@22206onExecute(tool.weap.MedusaHead) → Boolf@22207onOutOfAmmoTry(tool.weap.MedusaHead) → Voidf@22208reset(tool.weap.MedusaHead) → Void
Bindings
- static
f@22209__constructor__(tool.weap.MedusaHead, en.Hero, tool.InventItem) → Void