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tool.weap.NunchuckPan

tool.weap.NunchuckPan

Inherits from: tool.Weapon

Fields

NameType
oneCritBool
areaBishl.types.ArrayObj
areaBisMulthithl.types.ArrayObj

Protos

  • f@35632 dynOnAttackAnim(tool.weap.NunchuckPan, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35633 dynOnFxFrame(tool.weap.NunchuckPan, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35634 onExecute(tool.weap.NunchuckPan) → Bool
  • f@35635 checkAreahit(tool.weap.NunchuckPan, Entity, I32, Null, Ref) → Void
  • f@35636 dispose(tool.weap.NunchuckPan) → Void
  • f@35637 interrupt(tool.weap.NunchuckPan) → Void
  • f@35638 removeDelayedhit(tool.weap.NunchuckPan) → Void
  • f@35639 hitFromWeapon(tool.weap.NunchuckPan, Entity, Ref) → Void

Bindings

  • static f@35640 __constructor__(tool.weap.NunchuckPan, en.Hero, tool.InventItem) → Void