tool.weap.NunchuckPan
tool.weap.NunchuckPan
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
oneCrit | Bool | |
areaBis | hl.types.ArrayObj | |
areaBisMulthit | hl.types.ArrayObj |
Protos
f@35632dynOnAttackAnim(tool.weap.NunchuckPan, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35633dynOnFxFrame(tool.weap.NunchuckPan, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35634onExecute(tool.weap.NunchuckPan) → Boolf@35635checkAreahit(tool.weap.NunchuckPan, Entity, I32, Null, Ref) → Voidf@35636dispose(tool.weap.NunchuckPan) → Voidf@35637interrupt(tool.weap.NunchuckPan) → Voidf@35638removeDelayedhit(tool.weap.NunchuckPan) → Voidf@35639hitFromWeapon(tool.weap.NunchuckPan, Entity, Ref) → Void
Bindings
- static
f@35640__constructor__(tool.weap.NunchuckPan, en.Hero, tool.InventItem) → Void