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level.struct.PrisonRoof

level.struct.PrisonRoof

Inherits from: level.LevelStruct

Fields

NameType
exitInBranchBool

Protos

  • f@32199 buildMainRooms(level.struct.PrisonRoof) → level.RoomNode
  • f@32200 addLoreRoom(level.struct.PrisonRoof, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void
  • f@32201 buildSecondaryRooms(level.struct.PrisonRoof) → Void
  • f@32202 buildTriggeredDoors(level.struct.PrisonRoof, hl.types.ArrayObj) → Void
  • f@32203 addTeleports(level.struct.PrisonRoof) → Void
  • f@32204 finalize(level.struct.PrisonRoof) → Void

Bindings

  • static f@32205 __constructor__(level.struct.PrisonRoof, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void