level.struct.PrisonRoof
level.struct.PrisonRoof
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
exitInBranch | Bool |
Protos
f@32199buildMainRooms(level.struct.PrisonRoof) → level.RoomNodef@32200addLoreRoom(level.struct.PrisonRoof, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Voidf@32201buildSecondaryRooms(level.struct.PrisonRoof) → Voidf@32202buildTriggeredDoors(level.struct.PrisonRoof, hl.types.ArrayObj) → Voidf@32203addTeleports(level.struct.PrisonRoof) → Voidf@32204finalize(level.struct.PrisonRoof) → Void
Bindings
- static
f@32205__constructor__(level.struct.PrisonRoof, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void