cine.FakeHeroDeath
cine.FakeHeroDeath
Inherits from: GameCinematic
Fields
| Name | Type | |
|---|---|---|
container | light.TopFx | |
hero | en.Hero | |
corpse | en.HeroDeadCorpse | |
mask | h2d.Bitmap | |
queen | en.mob.boss.Queen | |
gameOverScreen | ui.GameOver | |
inf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
hom | en.Homunculus | |
pool | libs.heaps.ParticlePool | |
fxSb | libs.heaps.slib.HSpriteBatch | |
heroDeathChannel | hxd.snd.Channel | |
baseColor | I32 | |
furyColor | I32 | |
lostBody | Bool | |
moveTimeS | F64 | |
recoveringHero | Bool | |
recoverX | F64 | |
recoverY | F64 |
Protos
f@12923pauseMusic(cine.FakeHeroDeath) → Voidf@12924restartMusic(cine.FakeHeroDeath) → Voidf@12925hitQueenFor(cine.FakeHeroDeath, I32) → Voidf@12926prepareForThrow(cine.FakeHeroDeath) → Voidf@12927headCharge(cine.FakeHeroDeath, F64) → Voidf@12928holdHeroFx(cine.FakeHeroDeath, F64) → Voidf@12929recalHeroToQueen(cine.FakeHeroDeath) → Voidf@12930homunculusExit(cine.FakeHeroDeath) → Voidf@12931_fxHomunculusExit(cine.FakeHeroDeath, libs.heaps.HParticle) → Voidf@12932fxHomunculusExit(cine.FakeHeroDeath, F64, F64, F64, I32, I32) → Voidf@12933gameOverTitle(cine.FakeHeroDeath) → ui.GameOverf@12934onDispose(cine.FakeHeroDeath) → Voidf@12935postUpdate(cine.FakeHeroDeath) → Void
Bindings
- static
f@12922__constructor__(cine.FakeHeroDeath, en.Hero, en.mob.boss.Queen, Bool, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], hxd.snd.Channel) → Void