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cine.FakeHeroDeath

cine.FakeHeroDeath

Inherits from: GameCinematic

Fields

NameType
containerlight.TopFx
heroen.Hero
corpseen.HeroDeadCorpse
maskh2d.Bitmap
queenen.mob.boss.Queen
gameOverScreenui.GameOver
infVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
homen.Homunculus
poollibs.heaps.ParticlePool
fxSblibs.heaps.slib.HSpriteBatch
heroDeathChannelhxd.snd.Channel
baseColorI32
furyColorI32
lostBodyBool
moveTimeSF64
recoveringHeroBool
recoverXF64
recoverYF64

Protos

  • f@12923 pauseMusic(cine.FakeHeroDeath) → Void
  • f@12924 restartMusic(cine.FakeHeroDeath) → Void
  • f@12925 hitQueenFor(cine.FakeHeroDeath, I32) → Void
  • f@12926 prepareForThrow(cine.FakeHeroDeath) → Void
  • f@12927 headCharge(cine.FakeHeroDeath, F64) → Void
  • f@12928 holdHeroFx(cine.FakeHeroDeath, F64) → Void
  • f@12929 recalHeroToQueen(cine.FakeHeroDeath) → Void
  • f@12930 homunculusExit(cine.FakeHeroDeath) → Void
  • f@12931 _fxHomunculusExit(cine.FakeHeroDeath, libs.heaps.HParticle) → Void
  • f@12932 fxHomunculusExit(cine.FakeHeroDeath, F64, F64, F64, I32, I32) → Void
  • f@12933 gameOverTitle(cine.FakeHeroDeath) → ui.GameOver
  • f@12934 onDispose(cine.FakeHeroDeath) → Void
  • f@12935 postUpdate(cine.FakeHeroDeath) → Void

Bindings

  • static f@12922 __constructor__(cine.FakeHeroDeath, en.Hero, en.mob.boss.Queen, Bool, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], hxd.snd.Channel) → Void