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en.mob.WeakHomunculusHead

en.mob.WeakHomunculusHead

Inherits from: Entity

Fields

NameType
bodyen.mob.BootlegHomunculus
skillInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
comeBackDirI32
attachedToBodyBool
frameWalkSpdF64
frameClimbSpeedF64
moveCosF64
accelFactorF64
jumpExtraI32
wallClimbingBool
onHeadBool
rotationF64
colorI32
hasMoveSoundsBool
victimEntity
backPartshl.types.ArrayObj
partshl.types.ArrayObj
eyelibs.heaps.slib.HSprite
poollibs.heaps.ParticlePool
fxSblibs.heaps.slib.HSpriteBatch
ligamentSblibs.heaps.slib.HSpriteBatch
ligamentshl.types.ArrayObj
bodyScaleF64
moveSoundToggleBool
onReattachFun
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@19948 shouldSave(en.mob.WeakHomunculusHead) → Bool
  • f@19949 initGfx(en.mob.WeakHomunculusHead) → Void
  • f@19950 initSpeechDeck(en.mob.WeakHomunculusHead) → Void
  • f@19951 onRelocate(en.mob.WeakHomunculusHead) → Void
  • f@19952 canBeHitBy(en.mob.WeakHomunculusHead, Entity) → Bool
  • f@19953 setPosCase(en.mob.WeakHomunculusHead, I32, I32, Null, Null) → Void
  • f@19954 setPosPixel(en.mob.WeakHomunculusHead, F64, F64) → Void
  • f@19955 setDepth(en.mob.WeakHomunculusHead, I32) → Void
  • f@19956 setSpriteParent(en.mob.WeakHomunculusHead, h2d.Object) → Void
  • f@19957 dispose(en.mob.WeakHomunculusHead) → Void
  • f@19958 onDie(en.mob.WeakHomunculusHead) → Void
  • f@19959 dash(en.mob.WeakHomunculusHead, I32) → Void
  • f@19960 comeBack(en.mob.WeakHomunculusHead) → Void
  • f@19961 isAttachedToVictim(en.mob.WeakHomunculusHead) → Bool
  • f@19962 onLand(en.mob.WeakHomunculusHead, F64) → Void
  • f@19963 canCrawlThrought(en.mob.WeakHomunculusHead, I32, I32) → Bool
  • f@19964 postUpdate(en.mob.WeakHomunculusHead) → Void
  • f@19965 onTouchWall(en.mob.WeakHomunculusHead, I32) → Void
  • f@19966 onTouchGround(en.mob.WeakHomunculusHead) → Void
  • f@19968 fixedUpdate(en.mob.WeakHomunculusHead) → Void
  • f@19969 getCLID(en.mob.WeakHomunculusHead) → I32
  • f@19970 unserializeInit(en.mob.WeakHomunculusHead) → Void
  • f@19971 unserialize(en.mob.WeakHomunculusHead, hxbit.Serializer) → Void
  • f@19972 getEntityCLIDS(en.mob.WeakHomunculusHead) → hl.types.ArrayBytes_Int

Bindings

  • f@19967 onReattach(en.mob.WeakHomunculusHead) → Void
  • static f@19973 __constructor__(en.mob.WeakHomunculusHead, pr.Level, I32, I32, en.mob.BootlegHomunculus, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], Bool) → Void