en.mob.WeakHomunculusHead
en.mob.WeakHomunculusHead
Inherits from: Entity
Fields
| Name | Type | |
|---|---|---|
body | en.mob.BootlegHomunculus | |
skillInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
comeBackDir | I32 | |
attachedToBody | Bool | |
frameWalkSpd | F64 | |
frameClimbSpeed | F64 | |
moveCos | F64 | |
accelFactor | F64 | |
jumpExtra | I32 | |
wallClimbing | Bool | |
onHead | Bool | |
rotation | F64 | |
color | I32 | |
hasMoveSounds | Bool | |
victim | Entity | |
backParts | hl.types.ArrayObj | |
parts | hl.types.ArrayObj | |
eye | libs.heaps.slib.HSprite | |
pool | libs.heaps.ParticlePool | |
fxSb | libs.heaps.slib.HSpriteBatch | |
ligamentSb | libs.heaps.slib.HSpriteBatch | |
ligaments | hl.types.ArrayObj | |
bodyScale | F64 | |
moveSoundToggle | Bool | |
onReattach | Fun | |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@19948shouldSave(en.mob.WeakHomunculusHead) → Boolf@19949initGfx(en.mob.WeakHomunculusHead) → Voidf@19950initSpeechDeck(en.mob.WeakHomunculusHead) → Voidf@19951onRelocate(en.mob.WeakHomunculusHead) → Voidf@19952canBeHitBy(en.mob.WeakHomunculusHead, Entity) → Boolf@19953setPosCase(en.mob.WeakHomunculusHead, I32, I32, Null, Null) → Voidf@19954setPosPixel(en.mob.WeakHomunculusHead, F64, F64) → Voidf@19955setDepth(en.mob.WeakHomunculusHead, I32) → Voidf@19956setSpriteParent(en.mob.WeakHomunculusHead, h2d.Object) → Voidf@19957dispose(en.mob.WeakHomunculusHead) → Voidf@19958onDie(en.mob.WeakHomunculusHead) → Voidf@19959dash(en.mob.WeakHomunculusHead, I32) → Voidf@19960comeBack(en.mob.WeakHomunculusHead) → Voidf@19961isAttachedToVictim(en.mob.WeakHomunculusHead) → Boolf@19962onLand(en.mob.WeakHomunculusHead, F64) → Voidf@19963canCrawlThrought(en.mob.WeakHomunculusHead, I32, I32) → Boolf@19964postUpdate(en.mob.WeakHomunculusHead) → Voidf@19965onTouchWall(en.mob.WeakHomunculusHead, I32) → Voidf@19966onTouchGround(en.mob.WeakHomunculusHead) → Voidf@19968fixedUpdate(en.mob.WeakHomunculusHead) → Voidf@19969getCLID(en.mob.WeakHomunculusHead) → I32f@19970unserializeInit(en.mob.WeakHomunculusHead) → Voidf@19971unserialize(en.mob.WeakHomunculusHead, hxbit.Serializer) → Voidf@19972getEntityCLIDS(en.mob.WeakHomunculusHead) → hl.types.ArrayBytes_Int
Bindings
f@19967onReattach(en.mob.WeakHomunculusHead) → Void- static
f@19973__constructor__(en.mob.WeakHomunculusHead, pr.Level, I32, I32, en.mob.BootlegHomunculus, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], Bool) → Void