en.mob.StompSkeleton
en.mob.StompSkeleton
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
moveTargetX | F64 | |
moveTargetY | F64 | |
moveTargetTime | F64 | |
moveTargetReached | Bool | |
vx | tool.Ref | |
vy | tool.Ref | |
consecutiveStompCount | I32 | |
stompGroundY | I32 | |
stompGroundXMin | I32 | |
stompGroundXMax | I32 | |
stompGroundXStart | I32 | |
hellStompInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
hellStomp | tool.skill.OldMobSkill | |
| static | N_CONSECUTIVE_STOMPS | I32 |
| static | STOMP_LEN | F64 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@21211init(en.mob.StompSkeleton) → Voidf@21212initGfx(en.mob.StompSkeleton) → Voidf@21213initSkills(en.mob.StompSkeleton) → Voidf@21214fixedUpdate(en.mob.StompSkeleton) → Voidf@21215postUpdate(en.mob.StompSkeleton) → Voidf@21216onTouchWall(en.mob.StompSkeleton, I32) → Voidf@21217onTouchCeil(en.mob.StompSkeleton) → Voidf@21218stopHellStomp(en.mob.StompSkeleton) → Voidf@21219shockWaveHit(en.mob.StompSkeleton, F64, F64, Dyn) → Voidf@21220moveTo(en.mob.StompSkeleton, F64, F64, F64) → Voidf@21221moveToStep(en.mob.StompSkeleton) → Voidf@21222stopMove(en.mob.StompSkeleton) → Voidf@21223getEntityCLIDS(en.mob.StompSkeleton) → hl.types.ArrayBytes_Intf@21224getCLID(en.mob.StompSkeleton) → I32f@21225serialize(en.mob.StompSkeleton, hxbit.Serializer) → Voidf@21226getSerializeSchema(en.mob.StompSkeleton) → hxbit.Schemaf@21227unserializeInit(en.mob.StompSkeleton) → Voidf@21228unserialize(en.mob.StompSkeleton, hxbit.Serializer) → Void
Bindings
- static
f@21230__constructor__(en.mob.StompSkeleton, pr.Level, I32, I32, I32, I32) → Void - static
f@21229create(pr.Level, I32, I32, I32, I32) → en.mob.StompSkeleton