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en.mob.StompSkeleton

en.mob.StompSkeleton

Inherits from: en.Mob

Fields

NameType
moveTargetXF64
moveTargetYF64
moveTargetTimeF64
moveTargetReachedBool
vxtool.Ref
vytool.Ref
consecutiveStompCountI32
stompGroundYI32
stompGroundXMinI32
stompGroundXMaxI32
stompGroundXStartI32
hellStompInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
hellStomptool.skill.OldMobSkill
staticN_CONSECUTIVE_STOMPSI32
staticSTOMP_LENF64
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21211 init(en.mob.StompSkeleton) → Void
  • f@21212 initGfx(en.mob.StompSkeleton) → Void
  • f@21213 initSkills(en.mob.StompSkeleton) → Void
  • f@21214 fixedUpdate(en.mob.StompSkeleton) → Void
  • f@21215 postUpdate(en.mob.StompSkeleton) → Void
  • f@21216 onTouchWall(en.mob.StompSkeleton, I32) → Void
  • f@21217 onTouchCeil(en.mob.StompSkeleton) → Void
  • f@21218 stopHellStomp(en.mob.StompSkeleton) → Void
  • f@21219 shockWaveHit(en.mob.StompSkeleton, F64, F64, Dyn) → Void
  • f@21220 moveTo(en.mob.StompSkeleton, F64, F64, F64) → Void
  • f@21221 moveToStep(en.mob.StompSkeleton) → Void
  • f@21222 stopMove(en.mob.StompSkeleton) → Void
  • f@21223 getEntityCLIDS(en.mob.StompSkeleton) → hl.types.ArrayBytes_Int
  • f@21224 getCLID(en.mob.StompSkeleton) → I32
  • f@21225 serialize(en.mob.StompSkeleton, hxbit.Serializer) → Void
  • f@21226 getSerializeSchema(en.mob.StompSkeleton) → hxbit.Schema
  • f@21227 unserializeInit(en.mob.StompSkeleton) → Void
  • f@21228 unserialize(en.mob.StompSkeleton, hxbit.Serializer) → Void

Bindings

  • static f@21230 __constructor__(en.mob.StompSkeleton, pr.Level, I32, I32, I32, I32) → Void
  • static f@21229 create(pr.Level, I32, I32, I32, I32) → en.mob.StompSkeleton