ui.CustomGame
ui.CustomGame
Inherits from: ui.Process
Fields
| Name | Type | |
|---|---|---|
isForMod | Bool | |
curPage | ui.CGPage | |
bg | ui.BG | |
title | ui.Text | |
achievWarning | ui.Text | |
controller | tool.ControllerAccess | |
mask | h2d.Mask | |
inter | h2d.Interactive | |
mainFlow | h2d.Flow | |
boxScroller | ui.UIBox | |
sliderScroller | libs.heaps.slib.HSprite | |
ts | pr.TitleScreen | |
user | User | |
cgData | CustomGameData | |
customPresetNameCache | hl.types.ArrayObj | |
widgets | hl.types.ArrayObj | |
curWidgetId | I32 | |
curWidgetIdMain | I32 | |
waitingForSeed | Bool | |
selection | libs.heaps.slib.HSprite | |
selectionSG | h2d.ScaleGrid | |
arItemGroups | hl.types.ArrayBytes_Int |
Protos
f@34403setAchievWarning(ui.CustomGame) → Voidf@34404redraw(ui.CustomGame) → Voidf@34405cacheCustomPresetName(ui.CustomGame, I32) → Voidf@34406openNextGroup(ui.CustomGame, I32) → Voidf@34407openPrevGroup(ui.CustomGame, I32) → Voidf@34408createPresetRadioWidget(ui.CustomGame, CGPreset, String, String, Fun, Null) → ui.CGWidgetf@34409createSimpleText(ui.CustomGame, h2d.Tile, String, Ref) → ui.Textf@34410createButtonWidget(ui.CustomGame, String, String, Fun) → ui.CGWidgetf@34411createCustomSlider(ui.CustomGame, String, hl.types.ArrayObj, Bool, I32, I32, Fun) → ui.CGWidgetf@34412createToggleWidget(ui.CustomGame, String, String, Bool, Fun) → ui.CGWidgetf@34413createRadioWidget(ui.CustomGame, String, String, Fun, Bool) → ui.CGWidgetf@34414createSliderWidget(ui.CustomGame, String, String, Bool, I32, I32, I32, I32, Fun) → ui.CGWidgetf@34415createBaseEquipmentWidget(ui.CustomGame) → ui.CGWidgetf@34416createVariousMetaWidget(ui.CustomGame) → Voidf@34417createItemsGroupWidget(ui.CustomGame, I32) → Voidf@34418createItemWrapper(ui.CustomGame, I32) → Voidf@34419createItemWidget(ui.CustomGame, String, h2d.Object) → ui.CGWidgetf@34420createNumberWidget(ui.CustomGame, String, String, I32, I32, Bool, Fun) → ui.CGWidgetf@34421presetReset(ui.CustomGame) → Voidf@34422presetSpeedRun(ui.CustomGame) → Voidf@34423presetOnlyTier(ui.CustomGame, String) → Voidf@34424presetFullCloseCombat(ui.CustomGame) → Voidf@34425presetFullDistance(ui.CustomGame) → Voidf@34426presetGlassNinja(ui.CustomGame) → Voidf@34427presetMegafection(ui.CustomGame) → Voidf@34428presetFireAndFlame(ui.CustomGame) → Voidf@34429presetCustom(ui.CustomGame, I32) → Voidf@34430updatePreset(ui.CustomGame) → Voidf@34431flash(ui.CustomGame) → Voidf@34432select(ui.CustomGame, I32, Ref) → Voidf@34433updateSelectionPos(ui.CustomGame) → Voidf@34434blur(ui.CustomGame, Ref, Ref) → Voidf@34435unblur(ui.CustomGame) → Voidf@34436onResize(ui.CustomGame) → Voidf@34437close(ui.CustomGame, Bool) → Voidf@34438onDispose(ui.CustomGame) → Voidf@34439update(ui.CustomGame) → Voidf@34440postUpdate(ui.CustomGame) → Void
Bindings
- static
f@34447__constructor__(ui.CustomGame, pr.TitleScreen, Bool) → Void