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ui.CustomGame

ui.CustomGame

Inherits from: ui.Process

Fields

NameType
isForModBool
curPageui.CGPage
bgui.BG
titleui.Text
achievWarningui.Text
controllertool.ControllerAccess
maskh2d.Mask
interh2d.Interactive
mainFlowh2d.Flow
boxScrollerui.UIBox
sliderScrollerlibs.heaps.slib.HSprite
tspr.TitleScreen
userUser
cgDataCustomGameData
customPresetNameCachehl.types.ArrayObj
widgetshl.types.ArrayObj
curWidgetIdI32
curWidgetIdMainI32
waitingForSeedBool
selectionlibs.heaps.slib.HSprite
selectionSGh2d.ScaleGrid
arItemGroupshl.types.ArrayBytes_Int

Protos

  • f@34403 setAchievWarning(ui.CustomGame) → Void
  • f@34404 redraw(ui.CustomGame) → Void
  • f@34405 cacheCustomPresetName(ui.CustomGame, I32) → Void
  • f@34406 openNextGroup(ui.CustomGame, I32) → Void
  • f@34407 openPrevGroup(ui.CustomGame, I32) → Void
  • f@34408 createPresetRadioWidget(ui.CustomGame, CGPreset, String, String, Fun, Null) → ui.CGWidget
  • f@34409 createSimpleText(ui.CustomGame, h2d.Tile, String, Ref) → ui.Text
  • f@34410 createButtonWidget(ui.CustomGame, String, String, Fun) → ui.CGWidget
  • f@34411 createCustomSlider(ui.CustomGame, String, hl.types.ArrayObj, Bool, I32, I32, Fun) → ui.CGWidget
  • f@34412 createToggleWidget(ui.CustomGame, String, String, Bool, Fun) → ui.CGWidget
  • f@34413 createRadioWidget(ui.CustomGame, String, String, Fun, Bool) → ui.CGWidget
  • f@34414 createSliderWidget(ui.CustomGame, String, String, Bool, I32, I32, I32, I32, Fun) → ui.CGWidget
  • f@34415 createBaseEquipmentWidget(ui.CustomGame) → ui.CGWidget
  • f@34416 createVariousMetaWidget(ui.CustomGame) → Void
  • f@34417 createItemsGroupWidget(ui.CustomGame, I32) → Void
  • f@34418 createItemWrapper(ui.CustomGame, I32) → Void
  • f@34419 createItemWidget(ui.CustomGame, String, h2d.Object) → ui.CGWidget
  • f@34420 createNumberWidget(ui.CustomGame, String, String, I32, I32, Bool, Fun) → ui.CGWidget
  • f@34421 presetReset(ui.CustomGame) → Void
  • f@34422 presetSpeedRun(ui.CustomGame) → Void
  • f@34423 presetOnlyTier(ui.CustomGame, String) → Void
  • f@34424 presetFullCloseCombat(ui.CustomGame) → Void
  • f@34425 presetFullDistance(ui.CustomGame) → Void
  • f@34426 presetGlassNinja(ui.CustomGame) → Void
  • f@34427 presetMegafection(ui.CustomGame) → Void
  • f@34428 presetFireAndFlame(ui.CustomGame) → Void
  • f@34429 presetCustom(ui.CustomGame, I32) → Void
  • f@34430 updatePreset(ui.CustomGame) → Void
  • f@34431 flash(ui.CustomGame) → Void
  • f@34432 select(ui.CustomGame, I32, Ref) → Void
  • f@34433 updateSelectionPos(ui.CustomGame) → Void
  • f@34434 blur(ui.CustomGame, Ref, Ref) → Void
  • f@34435 unblur(ui.CustomGame) → Void
  • f@34436 onResize(ui.CustomGame) → Void
  • f@34437 close(ui.CustomGame, Bool) → Void
  • f@34438 onDispose(ui.CustomGame) → Void
  • f@34439 update(ui.CustomGame) → Void
  • f@34440 postUpdate(ui.CustomGame) → Void

Bindings

  • static f@34447 __constructor__(ui.CustomGame, pr.TitleScreen, Bool) → Void