level.struct.T_Castle
level.struct.T_Castle
Inherits from: level.struct.Transition
Fields
No fields.
Protos
f@32364buildMainRooms(level.struct.T_Castle) → level.RoomNodef@32365createZDoorToShipwreck(level.struct.T_Castle) → level.RoomNodef@32366createZDoorToDookuCastle(level.struct.T_Castle) → level.RoomNodef@32367addTeleports(level.struct.T_Castle) → Void
Bindings
- static
f@32368__constructor__(level.struct.T_Castle, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void