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en.mob.AmazonBrutal

en.mob.AmazonBrutal

Inherits from: en.mob.AmazonBase

Fields

NameType
tryToPreventDeathBoolBool
forcedTpBool
earlyDashPhaseBool
skillsPatternhl.types.ArrayObj
targetWallVirtual[cx, cy, h]
targetWallPosVirtual[x, y]
cineTargetWallPosVirtual[x, y]
lastWallVirtual[cx, cy, h]
walkingBool
wallSideString
spotInBossRoomtool.CPoint
infTeleportVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
hitCountOnDashI32
stoppedDashFromFrostBool
brutalBossRushModifiersVirtual[dashChargeMultiplier, dashSpeedMultiplier]
sbFxlibs.heaps.slib.HSpriteBatch
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@7187 init(en.mob.AmazonBrutal) → Void
  • f@7188 registerToManager(en.mob.AmazonBrutal) → Void
  • f@7189 initGfx(en.mob.AmazonBrutal) → Void
  • f@7190 initSkills(en.mob.AmazonBrutal) → Void
  • f@7191 findSpotInBossRoom(en.mob.AmazonBrutal) → Void
  • f@7192 getWallPosition(en.mob.AmazonBrutal) → Virtual[x, y]
  • f@7193 startClimbing(en.mob.AmazonBrutal) → Void
  • f@7194 nextSkill(en.mob.AmazonBrutal) → Void
  • f@7195 onCooldownEnd(en.mob.AmazonBrutal, String, I32) → Void
  • f@7196 stopDashPhase(en.mob.AmazonBrutal) → Void
  • f@7197 startDashPhase(en.mob.AmazonBrutal, Virtual[cx, cy, h], Ref) → Void
  • f@7198 getDashSpeed(en.mob.AmazonBrutal) → F64
  • f@7199 forceMeleePhase(en.mob.AmazonBrutal) → Void
  • f@7200 onFatalFallStart(en.mob.AmazonBrutal, Ref) → Void
  • f@7201 canBeBreach(en.mob.AmazonBrutal, tool.atk.AttackData) → Bool
  • f@7202 getChargingOldSkill(en.mob.AmazonBrutal) → tool.skill.OldSkill
  • f@7203 setAffectS(en.mob.AmazonBrutal, I32, F64, Ref, Null) → Void
  • f@7204 onTouch(en.mob.AmazonBrutal, Entity) → Void
  • f@7205 behaviourAi(en.mob.AmazonBrutal) → Void
  • f@7206 behaviourAloneBossFight(en.mob.AmazonBrutal) → Void
  • f@7207 duringChaseOrBossFightWithSisters(en.mob.AmazonBrutal) → Void
  • f@7208 meleeAtk(en.mob.AmazonBrutal) → Void
  • f@7209 dashPhaseSpinning(en.mob.AmazonBrutal) → Void
  • f@7210 cineDashPhaseSpinning(en.mob.AmazonBrutal) → Void
  • f@7211 forceTeleport(en.mob.AmazonBrutal) → Bool
  • f@7212 scream(en.mob.AmazonBrutal) → Void
  • f@7213 onLeaveMap(en.mob.AmazonBrutal) → Void
  • f@7214 postUpdate(en.mob.AmazonBrutal) → Void
  • f@7215 preUpdate(en.mob.AmazonBrutal) → Void
  • f@7216 fixedUpdate(en.mob.AmazonBrutal) → Void
  • f@7217 tryToPreventDeath(en.mob.AmazonBrutal, tool.atk.AttackData, F64) → Bool
  • f@7218 onDie(en.mob.AmazonBrutal) → Void
  • f@7219 applyBossRushModifier(en.mob.AmazonBrutal, Virtual[buff, cd, charge, delay, extraAtk, extraMob0, extraMob1, heal, invincibility, lock, max, mul, speed, teleportExit]) → Void
  • f@7220 disposeGfx(en.mob.AmazonBrutal) → Void
  • f@7221 getCLID(en.mob.AmazonBrutal) → I32
  • f@7222 serialize(en.mob.AmazonBrutal, hxbit.Serializer) → Void
  • f@7223 getSerializeSchema(en.mob.AmazonBrutal) → hxbit.Schema
  • f@7224 unserializeInit(en.mob.AmazonBrutal) → Void
  • f@7225 unserialize(en.mob.AmazonBrutal, hxbit.Serializer) → Void
  • f@7226 getEntityCLIDS(en.mob.AmazonBrutal) → hl.types.ArrayBytes_Int

Bindings

  • static f@7228 __constructor__(en.mob.AmazonBrutal, pr.Level, I32, I32, I32, I32, Bool) → Void
  • static f@7227 create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.AmazonBrutal