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en.inter.ItemDrop

en.inter.ItemDrop

Inherits from: en.Interactive

Fields

NameType
deinterlaceBumpStrengthF64
itemtool.InventItem
isNewBool
inArmoryBool
floatingBool
floatCptF64
landedBool
drF64
rspdF64
dxAfterFloatNull
dyAfterFloatNull
allowSaleBool
wasHiddenBool
pickLockedBool
pickOnTouchBool
midFxBool
longPressPickupBool
iconui.icon.Icon
lockIconlibs.heaps.slib.HSprite
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@10034 canUpdate(en.inter.ItemDrop) → Bool
  • f@10035 canBeHit(en.inter.ItemDrop) → Bool
  • f@10036 initItem(en.inter.ItemDrop, tool.InventItem) → tool.InventItem
  • f@10037 floatForS(en.inter.ItemDrop, F64, Null, Null) → Void
  • f@10038 onCooldownEnd(en.inter.ItemDrop, String, I32) → Void
  • f@10039 init(en.inter.ItemDrop) → Void
  • f@10040 initGfx(en.inter.ItemDrop) → Void
  • f@10041 updateAffixIcon(en.inter.ItemDrop) → Void
  • f@10042 setDepth(en.inter.ItemDrop, I32) → Void
  • f@10043 minimapTracking(en.inter.ItemDrop) → Void
  • f@10044 onFocus(en.inter.ItemDrop) → Void
  • f@10045 removeLargeTip(en.inter.ItemDrop, Ref) → Void
  • f@10046 postUpdate(en.inter.ItemDrop) → Void
  • f@10047 dispose(en.inter.ItemDrop) → Void
  • f@10048 onLand(en.inter.ItemDrop, F64) → Void
  • f@10049 canBeActivated(en.inter.ItemDrop, en.Hero) → Bool
  • f@10050 onActivate(en.inter.ItemDrop, en.Hero, Bool) → Void
  • f@10051 recycle(en.inter.ItemDrop, en.Hero) → Void
  • f@10052 onOutOfGameChange(en.inter.ItemDrop) → Void
  • f@10053 spawnFx(en.inter.ItemDrop) → Void
  • f@10054 replaceItem(en.inter.ItemDrop, tool.InventItem) → Void
  • f@10055 patchUsingOptions(en.inter.ItemDrop) → Void
  • f@10056 onDropAsLoot(en.inter.ItemDrop) → Void
  • f@10057 onTouchWall(en.inter.ItemDrop, I32) → Void
  • f@10058 fixedUpdate(en.inter.ItemDrop) → Void
  • f@10059 getEntityCLIDS(en.inter.ItemDrop) → hl.types.ArrayBytes_Int
  • f@10060 getCLID(en.inter.ItemDrop) → I32
  • f@10061 serialize(en.inter.ItemDrop, hxbit.Serializer) → Void
  • f@10062 getSerializeSchema(en.inter.ItemDrop) → hxbit.Schema
  • f@10063 unserializeInit(en.inter.ItemDrop) → Void
  • f@10064 unserialize(en.inter.ItemDrop, hxbit.Serializer) → Void

Bindings

  • static f@10072 __constructor__(en.inter.ItemDrop, pr.Level, I32, I32, tool.InventItem, Bool, Ref) → Void