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en.mob.BatKamikazeTemplate

en.mob.BatKamikazeTemplate

Inherits from: en.mob.Bat

Fields

NameType
offAngF64
offAngDirI32
offDistF64
staticexplodeFun
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@19746 get_tx(en.mob.BatKamikazeTemplate) → F64
  • f@19747 get_ty(en.mob.BatKamikazeTemplate) → F64
  • f@19748 get_shootX(en.mob.BatKamikazeTemplate) → F64
  • f@19749 get_shootY(en.mob.BatKamikazeTemplate) → F64
  • f@19750 canWakeUp(en.mob.BatKamikazeTemplate) → Bool
  • f@19751 wakeUp(en.mob.BatKamikazeTemplate) → Void
  • f@19752 behaviourAi(en.mob.BatKamikazeTemplate) → Void
  • f@19753 fixedUpdate(en.mob.BatKamikazeTemplate) → Void
  • f@19754 getCLID(en.mob.BatKamikazeTemplate) → I32
  • f@19755 serialize(en.mob.BatKamikazeTemplate, hxbit.Serializer) → Void
  • f@19756 getSerializeSchema(en.mob.BatKamikazeTemplate) → hxbit.Schema
  • f@19757 unserialize(en.mob.BatKamikazeTemplate, hxbit.Serializer) → Void
  • f@19758 getEntityCLIDS(en.mob.BatKamikazeTemplate) → hl.types.ArrayBytes_Int

Bindings

  • static f@19760 __constructor__(en.mob.BatKamikazeTemplate, pr.Level, I32, I32, String, I32, I32) → Void
  • static f@19759 explode(Entity, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]) → Void