level.struct.Castle
level.struct.Castle
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
numHallway | I32 | |
branches | hl.types.ArrayObj | |
zDoors | hl.types.ArrayObj | |
zBosses | hl.types.ArrayObj | |
| static | hallwayBiome | hl.types.ArrayObj |
Protos
f@32012buildMainRooms(level.struct.Castle) → level.RoomNodef@32013buildHallways(level.struct.Castle) → Voidf@32014createHallway(level.struct.Castle, level.RoomNode, level.RoomNode) → Voidf@32015buildSecondaryRooms(level.struct.Castle) → Voidf@32016buildTriggeredDoors(level.struct.Castle, hl.types.ArrayObj) → Voidf@32017addTeleports(level.struct.Castle) → Voidf@32018finalize(level.struct.Castle) → Void
Bindings
- static
f@32019__constructor__(level.struct.Castle, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void