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level.struct.Castle

level.struct.Castle

Inherits from: level.LevelStruct

Fields

NameType
numHallwayI32
brancheshl.types.ArrayObj
zDoorshl.types.ArrayObj
zBosseshl.types.ArrayObj
statichallwayBiomehl.types.ArrayObj

Protos

  • f@32012 buildMainRooms(level.struct.Castle) → level.RoomNode
  • f@32013 buildHallways(level.struct.Castle) → Void
  • f@32014 createHallway(level.struct.Castle, level.RoomNode, level.RoomNode) → Void
  • f@32015 buildSecondaryRooms(level.struct.Castle) → Void
  • f@32016 buildTriggeredDoors(level.struct.Castle, hl.types.ArrayObj) → Void
  • f@32017 addTeleports(level.struct.Castle) → Void
  • f@32018 finalize(level.struct.Castle) → Void

Bindings

  • static f@32019 __constructor__(level.struct.Castle, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void