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level.LoreManager

level.LoreManager

Fields

NameType
spriteshl.types.ArrayObj
emittershl.types.ArrayObj
lightshl.types.ArrayObj
_dataCacheVirtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]
cdtool.Cooldown
rlevel.Room
levelpr.Level
allEventshaxe.ds.StringMap
blinkershl.types.ArrayObj
pulsinghl.types.ArrayObj
visibleBool
lastCuveMasterlibs.heaps.slib.HSprite
heroen.Hero
gcGameCinematic
oldDebugBool
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@4337 get_game(level.LoreManager) → pr.Game
  • f@4338 get_ftime(level.LoreManager) → F64
  • f@4339 get_lMap(level.LoreManager) → level.LevelMap
  • f@4340 get_viewport(level.LoreManager) → Viewport
  • f@4341 get_fx(level.LoreManager) → Fx
  • f@4342 initGfx(level.LoreManager) → Void
  • f@4343 isCliffCuve(level.LoreManager, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Bool
  • f@4344 isCliffCuveMaster(level.LoreManager, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Bool
  • f@4345 attachSprite(level.LoreManager, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Bool
  • f@4346 addLoreDecoSprite(level.LoreManager, libs.heaps.slib.HSprite) → Void
  • f@4347 onReload(level.LoreManager) → Void
  • f@4348 disposeGfx(level.LoreManager) → Void
  • f@4349 dispose(level.LoreManager) → Void
  • f@4350 get_data(level.LoreManager) → Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]
  • f@4351 rnd(level.LoreManager, F64, F64, Ref) → F64
  • f@4352 irnd(level.LoreManager, I32, I32, Ref) → I32
  • f@4353 onCdbReload(level.LoreManager) → Void
  • f@4354 isCdbExaminableEntryActive(level.LoreManager, String, I32) → Bool
  • f@4355 init(level.LoreManager) → Void
  • f@4356 removeEventLine(level.LoreManager, String, level.LoreEvent) → Void
  • f@4357 onCreateExaminable(level.LoreManager, String, en.inter.Examinable) → Bool
  • f@4358 onExaminableActivation(level.LoreManager, String, en.inter.Examinable, en.Hero) → Void
  • f@4359 onCustomEvent(level.LoreManager, String, en.inter.Examinable) → Void
  • f@4360 onCooldownEnd(level.LoreManager, String, I32) → Void
  • f@4361 onDropLoot(level.LoreManager, en.inter.Examinable, Entity, String) → Void
  • f@4362 onDropGold(level.LoreManager, en.inter.Examinable, I32) → Void
  • f@4363 getMarkerPoint(level.LoreManager, String) → tool.CPoint
  • f@4364 getExaminable(level.LoreManager, String) → en.inter.Examinable
  • f@4365 getSprite(level.LoreManager, String) → libs.heaps.slib.HSprite
  • f@4366 isOnScreen(level.LoreManager) → Bool
  • f@4367 preUpdate(level.LoreManager, F64) → Void
  • f@4368 postUpdate(level.LoreManager, F64) → Void
  • f@4369 fixedUpdate(level.LoreManager) → Void
  • f@4370 set_visible(level.LoreManager, Bool) → Bool
  • f@4371 onVisibleChanged(level.LoreManager) → Void
  • f@4372 getCLID(level.LoreManager) → I32
  • f@4373 serialize(level.LoreManager, hxbit.Serializer) → Void
  • f@4374 getSerializeSchema(level.LoreManager) → hxbit.Schema
  • f@4375 unserializeInit(level.LoreManager) → Void
  • f@4376 unserialize(level.LoreManager, hxbit.Serializer) → Void

Bindings

  • static f@4409 __constructor__(level.LoreManager, pr.Level, level.Room) → Void