level.LoreManager
level.LoreManager
Fields
| Name | Type | |
|---|---|---|
sprites | hl.types.ArrayObj | |
emitters | hl.types.ArrayObj | |
lights | hl.types.ArrayObj | |
_dataCache | Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode] | |
cd | tool.Cooldown | |
r | level.Room | |
level | pr.Level | |
allEvents | haxe.ds.StringMap | |
blinkers | hl.types.ArrayObj | |
pulsing | hl.types.ArrayObj | |
visible | Bool | |
lastCuveMaster | libs.heaps.slib.HSprite | |
hero | en.Hero | |
gc | GameCinematic | |
oldDebug | Bool | |
__uid | I32 | |
| “ | Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid] | |
| static | __clid | I32 |
Protos
f@4337get_game(level.LoreManager) → pr.Gamef@4338get_ftime(level.LoreManager) → F64f@4339get_lMap(level.LoreManager) → level.LevelMapf@4340get_viewport(level.LoreManager) → Viewportf@4341get_fx(level.LoreManager) → Fxf@4342initGfx(level.LoreManager) → Voidf@4343isCliffCuve(level.LoreManager, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Boolf@4344isCliffCuveMaster(level.LoreManager, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Boolf@4345attachSprite(level.LoreManager, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Boolf@4346addLoreDecoSprite(level.LoreManager, libs.heaps.slib.HSprite) → Voidf@4347onReload(level.LoreManager) → Voidf@4348disposeGfx(level.LoreManager) → Voidf@4349dispose(level.LoreManager) → Voidf@4350get_data(level.LoreManager) → Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]f@4351rnd(level.LoreManager, F64, F64, Ref) → F64f@4352irnd(level.LoreManager, I32, I32, Ref) → I32f@4353onCdbReload(level.LoreManager) → Voidf@4354isCdbExaminableEntryActive(level.LoreManager, String, I32) → Boolf@4355init(level.LoreManager) → Voidf@4356removeEventLine(level.LoreManager, String, level.LoreEvent) → Voidf@4357onCreateExaminable(level.LoreManager, String, en.inter.Examinable) → Boolf@4358onExaminableActivation(level.LoreManager, String, en.inter.Examinable, en.Hero) → Voidf@4359onCustomEvent(level.LoreManager, String, en.inter.Examinable) → Voidf@4360onCooldownEnd(level.LoreManager, String, I32) → Voidf@4361onDropLoot(level.LoreManager, en.inter.Examinable, Entity, String) → Voidf@4362onDropGold(level.LoreManager, en.inter.Examinable, I32) → Voidf@4363getMarkerPoint(level.LoreManager, String) → tool.CPointf@4364getExaminable(level.LoreManager, String) → en.inter.Examinablef@4365getSprite(level.LoreManager, String) → libs.heaps.slib.HSpritef@4366isOnScreen(level.LoreManager) → Boolf@4367preUpdate(level.LoreManager, F64) → Voidf@4368postUpdate(level.LoreManager, F64) → Voidf@4369fixedUpdate(level.LoreManager) → Voidf@4370set_visible(level.LoreManager, Bool) → Boolf@4371onVisibleChanged(level.LoreManager) → Voidf@4372getCLID(level.LoreManager) → I32f@4373serialize(level.LoreManager, hxbit.Serializer) → Voidf@4374getSerializeSchema(level.LoreManager) → hxbit.Schemaf@4375unserializeInit(level.LoreManager) → Voidf@4376unserialize(level.LoreManager, hxbit.Serializer) → Void
Bindings
- static
f@4409__constructor__(level.LoreManager, pr.Level, level.Room) → Void