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tool.hero.activeSkills.BeheadedActiveSkillsManager

tool.hero.activeSkills.BeheadedActiveSkillsManager

Inherits from: tool.hero.HeroActiveSkillsManager

Fields

NameType
collectorSpinSpeedMulF64
leechBuffSpeedMulF64
wingsSpeedMulF64
bubblePowershl.types.ArrayObj
static__clidI32

Protos

  • f@23212 init(tool.hero.activeSkills.BeheadedActiveSkillsManager) → Void
  • f@23213 initSkills(tool.hero.activeSkills.BeheadedActiveSkillsManager) → Void
  • f@23214 fixedUpdate(tool.hero.activeSkills.BeheadedActiveSkillsManager) → Void
  • f@23215 postUpdate(tool.hero.activeSkills.BeheadedActiveSkillsManager) → Void
  • f@23216 spawnGrenadeSkill(tool.hero.activeSkills.BeheadedActiveSkillsManager, tool.InventItem, Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]) → Void
  • f@23217 spawnSideKickSkill(tool.hero.activeSkills.BeheadedActiveSkillsManager, tool.InventItem, Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]) → Void
  • f@23218 spawnDeployedTrapSkill(tool.hero.activeSkills.BeheadedActiveSkillsManager, I32, tool.InventItem, Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]) → Void
  • f@23219 spawnPowerSkill(tool.hero.activeSkills.BeheadedActiveSkillsManager, I32, tool.InventItem, Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]) → Bool
  • f@23220 useSkillItem(tool.hero.activeSkills.BeheadedActiveSkillsManager, I32, tool.InventItem) → Void
  • f@23221 activatePassivePower(tool.hero.activeSkills.BeheadedActiveSkillsManager, String, I32) → Void
  • f@23222 canUseActiveSkill(tool.hero.activeSkills.BeheadedActiveSkillsManager, I32) → Bool
  • f@23223 hasAnySpeedBuff(tool.hero.activeSkills.BeheadedActiveSkillsManager) → Bool
  • f@23224 speedBuffTimeLeftS(tool.hero.activeSkills.BeheadedActiveSkillsManager) → F64
  • f@23225 getRunSpeedMul(tool.hero.activeSkills.BeheadedActiveSkillsManager) → F64
  • f@23226 getDodgeSpeedMul(tool.hero.activeSkills.BeheadedActiveSkillsManager) → F64
  • f@23227 getClimbSpeedMul(tool.hero.activeSkills.BeheadedActiveSkillsManager) → F64
  • f@23228 onTryApplyAttackResult(tool.hero.activeSkills.BeheadedActiveSkillsManager, tool.atk.AttackData) → Bool
  • f@23229 applyAttackResultOnIceArmor(tool.hero.activeSkills.BeheadedActiveSkillsManager, tool.atk.AttackData) → Bool
  • f@23230 onOwnerCooldownEnd(tool.hero.activeSkills.BeheadedActiveSkillsManager, String, I32) → Void
  • f@23231 getCLID(tool.hero.activeSkills.BeheadedActiveSkillsManager) → I32
  • f@23232 unserializeInit(tool.hero.activeSkills.BeheadedActiveSkillsManager) → Void
  • f@23233 unserialize(tool.hero.activeSkills.BeheadedActiveSkillsManager, hxbit.Serializer) → Void

Bindings

  • static f@23234 __constructor__(tool.hero.activeSkills.BeheadedActiveSkillsManager, en.Hero) → Void