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shader.Displacement

shader.Displacement

Inherits from: h3d.shader.ScreenShader

Fields

NameType
texture__h3d.mat.Texture
normalMap__h3d.mat.Texture
displacement__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@33775 updateConstants(shader.Displacement, hxsl.Globals) → Void
  • f@33776 getParamValue(shader.Displacement, I32) → Dyn
  • f@33777 getParamFloatValue(shader.Displacement, I32) → F64

Bindings

  • static f@33778 __constructor__(shader.Displacement) → Void