shader.Displacement
shader.Displacement
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
texture__ | h3d.mat.Texture | |
normalMap__ | h3d.mat.Texture | |
displacement__ | h3d.Vector | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@33775updateConstants(shader.Displacement, hxsl.Globals) → Voidf@33776getParamValue(shader.Displacement, I32) → Dynf@33777getParamFloatValue(shader.Displacement, I32) → F64
Bindings
- static
f@33778__constructor__(shader.Displacement) → Void