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en.mob.boss.death.DeathArenaSkySpr

en.mob.boss.death.DeathArenaSkySpr

Fields

NameType
parallaxParallax
offsetXF64
offsetYF64
animspine.SpineAnimation
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
Virtual[start, interrupt, event, end, dispose, complete]
static__clidI32

Protos

  • f@30373 update(en.mob.boss.death.DeathArenaSkySpr, F64) → Void
  • f@30374 start(en.mob.boss.death.DeathArenaSkySpr, spine.TrackEntry) → Void
  • f@30375 interrupt(en.mob.boss.death.DeathArenaSkySpr, spine.TrackEntry) → Void
  • f@30376 end(en.mob.boss.death.DeathArenaSkySpr, spine.TrackEntry) → Void
  • f@30377 dispose(en.mob.boss.death.DeathArenaSkySpr, spine.TrackEntry) → Void
  • f@30378 event(en.mob.boss.death.DeathArenaSkySpr, spine.TrackEntry, spine.Event) → Void
  • f@30379 complete(en.mob.boss.death.DeathArenaSkySpr, spine.TrackEntry) → Void
  • f@30380 getCLID(en.mob.boss.death.DeathArenaSkySpr) → I32
  • f@30381 serialize(en.mob.boss.death.DeathArenaSkySpr, hxbit.Serializer) → Void
  • f@30382 getSerializeSchema(en.mob.boss.death.DeathArenaSkySpr) → hxbit.Schema
  • f@30383 unserializeInit(en.mob.boss.death.DeathArenaSkySpr) → Void
  • f@30384 unserialize(en.mob.boss.death.DeathArenaSkySpr, hxbit.Serializer) → Void

Bindings

  • static f@30372 __constructor__(en.mob.boss.death.DeathArenaSkySpr, Parallax, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void