ui.sel.SkinSelector
ui.sel.SkinSelector
Inherits from: ui.sel.GridSelector
Fields
| Name | Type | |
|---|---|---|
group | Null | |
skinContainer | h2d.Object | |
heroHead | tool.HeroHead | |
animationTracks | haxe.ds.StringMap | |
skins | hl.types.ArrayObj | |
userSkin | String | |
curSkinId | I32 | |
rightFlowHei | I32 | |
rightFlowWid | I32 | |
nameText | ui.Text | |
descText | ui.Text | |
lockedSprite | libs.heaps.slib.HSprite | |
glitchShader | shader.Glitch | |
skinner | en.inter.Skinner |
Protos
f@24766get_wid(ui.sel.SkinSelector) → I32f@24767pauseGame(ui.sel.SkinSelector) → Voidf@24768initGrid(ui.sel.SkinSelector) → Voidf@24769createHeroHead(ui.sel.SkinSelector) → tool.HeroHeadf@24770initRightFlow(ui.sel.SkinSelector) → Voidf@24771isEntryLocked(ui.sel.SkinSelector, I32) → Boolf@24772isEntryIncompatible(ui.sel.SkinSelector, I32) → Boolf@24773getIconBmp(ui.sel.SkinSelector, I32, h2d.Object) → h2d.Objectf@24774beforeUpdateSelection(ui.sel.SkinSelector) → Voidf@24775updateRightFlow(ui.sel.SkinSelector) → Voidf@24776getTitleText(ui.sel.SkinSelector) → Stringf@24777onResize(ui.sel.SkinSelector) → Voidf@24778updateTextsPosition(ui.sel.SkinSelector, Ref) → Voidf@24779onValidate(ui.sel.SkinSelector) → Voidf@24780close(ui.sel.SkinSelector) → Voidf@24781getHeadX(ui.sel.SkinSelector) → F64f@24782getHeadY(ui.sel.SkinSelector) → F64f@24783postUpdate(ui.sel.SkinSelector) → Void
Bindings
- static
f@24784__constructor__(ui.sel.SkinSelector, Null, en.inter.Skinner) → Void