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ui.sel.SkinSelector

ui.sel.SkinSelector

Inherits from: ui.sel.GridSelector

Fields

NameType
groupNull
skinContainerh2d.Object
heroHeadtool.HeroHead
animationTrackshaxe.ds.StringMap
skinshl.types.ArrayObj
userSkinString
curSkinIdI32
rightFlowHeiI32
rightFlowWidI32
nameTextui.Text
descTextui.Text
lockedSpritelibs.heaps.slib.HSprite
glitchShadershader.Glitch
skinneren.inter.Skinner

Protos

  • f@24766 get_wid(ui.sel.SkinSelector) → I32
  • f@24767 pauseGame(ui.sel.SkinSelector) → Void
  • f@24768 initGrid(ui.sel.SkinSelector) → Void
  • f@24769 createHeroHead(ui.sel.SkinSelector) → tool.HeroHead
  • f@24770 initRightFlow(ui.sel.SkinSelector) → Void
  • f@24771 isEntryLocked(ui.sel.SkinSelector, I32) → Bool
  • f@24772 isEntryIncompatible(ui.sel.SkinSelector, I32) → Bool
  • f@24773 getIconBmp(ui.sel.SkinSelector, I32, h2d.Object) → h2d.Object
  • f@24774 beforeUpdateSelection(ui.sel.SkinSelector) → Void
  • f@24775 updateRightFlow(ui.sel.SkinSelector) → Void
  • f@24776 getTitleText(ui.sel.SkinSelector) → String
  • f@24777 onResize(ui.sel.SkinSelector) → Void
  • f@24778 updateTextsPosition(ui.sel.SkinSelector, Ref) → Void
  • f@24779 onValidate(ui.sel.SkinSelector) → Void
  • f@24780 close(ui.sel.SkinSelector) → Void
  • f@24781 getHeadX(ui.sel.SkinSelector) → F64
  • f@24782 getHeadY(ui.sel.SkinSelector) → F64
  • f@24783 postUpdate(ui.sel.SkinSelector) → Void

Bindings

  • static f@24784 __constructor__(ui.sel.SkinSelector, Null, en.inter.Skinner) → Void