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en.mob.Fugitive

en.mob.Fugitive

Inherits from: en.Mob

Fields

NameType
chargedBool
destXI32
frienden.mob.Fugitive
sprYOffsetF64
chargeHittool.Area
chargeInfoVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
chargeFxlibs.heaps.slib.HSprite
lastHiddenSprYF64
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20291 init(en.mob.Fugitive) → Void
  • f@20292 setAmbush(en.mob.Fugitive) → Bool
  • f@20293 initGfx(en.mob.Fugitive) → Void
  • f@20294 initSkills(en.mob.Fugitive) → Void
  • f@20295 onChargeEnd(en.mob.Fugitive) → Void
  • f@20296 behaviourAi(en.mob.Fugitive) → Void
  • f@20297 fixedUpdate(en.mob.Fugitive) → Void
  • f@20298 postUpdate(en.mob.Fugitive) → Void
  • f@20299 dispose(en.mob.Fugitive) → Void
  • f@20300 canUseAggressiveTeleport(en.mob.Fugitive) → Bool
  • f@20301 getMoveSpeedMul(en.mob.Fugitive) → F64
  • f@20302 inDetectArea(en.mob.Fugitive, Entity) → Bool
  • f@20303 onTouchGround(en.mob.Fugitive) → Void
  • f@20304 onDamage(en.mob.Fugitive, tool.atk.AttackData) → Void
  • f@20305 dropDown(en.mob.Fugitive) → Void
  • f@20306 getEntityCLIDS(en.mob.Fugitive) → hl.types.ArrayBytes_Int
  • f@20307 getCLID(en.mob.Fugitive) → I32
  • f@20308 serialize(en.mob.Fugitive, hxbit.Serializer) → Void
  • f@20309 getSerializeSchema(en.mob.Fugitive) → hxbit.Schema
  • f@20310 unserializeInit(en.mob.Fugitive) → Void
  • f@20311 unserialize(en.mob.Fugitive, hxbit.Serializer) → Void

Bindings

  • static f@20313 __constructor__(en.mob.Fugitive, pr.Level, I32, I32, I32, I32) → Void
  • static f@20312 create(pr.Level, I32, I32, I32, I32) → en.mob.Fugitive