level.disp.Cavern
level.disp.Cavern
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
groundFoliageDeck | libs.RandDeck | |
rockDeck | libs.RandDeck | |
rockCeilingDeck | libs.RandDeck | |
glowShader | shader.GlowKey | |
scrollerBgs | hl.types.ArrayObj | |
scrollerFgs | hl.types.ArrayObj |
Protos
f@32844canStampOn(level.disp.Cavern, I32) → Boolf@32845decorateRoom(level.disp.Cavern, level.Room) → Voidf@32846decorateLevel(level.disp.Cavern) → Voidf@32847addAlcoves(level.disp.Cavern, level.DecoZone) → Voidf@32848addParallaxAlcove(level.disp.Cavern, level.DecoZone) → Voidf@32849addColumn(level.disp.Cavern, I32, I32, I32, Ref) → Voidf@32850addMushroom(level.disp.Cavern, I32, I32, Ref) → Voidf@32851addBarrelLantern(level.disp.Cavern, I32, I32) → Voidf@32852decorateZone(level.disp.Cavern, level.DecoZone) → Voidf@32853checkMinLightDist(level.disp.Cavern, F64, F64, F64) → Boolf@32854render(level.disp.Cavern) → Voidf@32855renderStructures(level.disp.Cavern) → Voidf@32856getStampWallThreshold(level.disp.Cavern) → F64f@32857updateBiomeFx(level.disp.Cavern) → Voidf@32858renderBackground(level.disp.Cavern) → Voidf@32859renderGiantBackground(level.disp.Cavern) → Void
Bindings
- static
f@32843__constructor__(level.disp.Cavern, pr.Level, level.LevelMap, String) → Void