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level.disp.Cavern

level.disp.Cavern

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
groundFoliageDecklibs.RandDeck
rockDecklibs.RandDeck
rockCeilingDecklibs.RandDeck
glowShadershader.GlowKey
scrollerBgshl.types.ArrayObj
scrollerFgshl.types.ArrayObj

Protos

  • f@32844 canStampOn(level.disp.Cavern, I32) → Bool
  • f@32845 decorateRoom(level.disp.Cavern, level.Room) → Void
  • f@32846 decorateLevel(level.disp.Cavern) → Void
  • f@32847 addAlcoves(level.disp.Cavern, level.DecoZone) → Void
  • f@32848 addParallaxAlcove(level.disp.Cavern, level.DecoZone) → Void
  • f@32849 addColumn(level.disp.Cavern, I32, I32, I32, Ref) → Void
  • f@32850 addMushroom(level.disp.Cavern, I32, I32, Ref) → Void
  • f@32851 addBarrelLantern(level.disp.Cavern, I32, I32) → Void
  • f@32852 decorateZone(level.disp.Cavern, level.DecoZone) → Void
  • f@32853 checkMinLightDist(level.disp.Cavern, F64, F64, F64) → Bool
  • f@32854 render(level.disp.Cavern) → Void
  • f@32855 renderStructures(level.disp.Cavern) → Void
  • f@32856 getStampWallThreshold(level.disp.Cavern) → F64
  • f@32857 updateBiomeFx(level.disp.Cavern) → Void
  • f@32858 renderBackground(level.disp.Cavern) → Void
  • f@32859 renderGiantBackground(level.disp.Cavern) → Void

Bindings

  • static f@32843 __constructor__(level.disp.Cavern, pr.Level, level.LevelMap, String) → Void