h3d.pass.Shadows
h3d.pass.Shadows
Inherits from: h3d.pass.Default
Fields
| Name | Type | |
|---|---|---|
lightCamera | h3d.Camera | |
format | hxd.PixelFormat | |
staticTexture | h3d.mat.Texture | |
light | h3d.scene.Light | |
mode | h3d.pass.RenderMode | |
size | I32 | |
shader | hxsl.Shader | |
blur | h3d.pass.Blur | |
power | F64 | |
bias | F64 |
Protos
f@30834set_size(h3d.pass.Shadows, I32) → I32f@30835getShadowProj(h3d.pass.Shadows) → h3d.Matrixf@30836isUsingWorldDist(h3d.pass.Shadows) → Boolf@30837getOutputs(h3d.pass.Shadows) → hl.types.ArrayObjf@30838filterPasses(h3d.pass.Shadows, h3d.pass.Object) → h3d.pass.Object
Bindings
- static
f@30839__constructor__(h3d.pass.Shadows, h3d.scene.Light) → Void