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light.PointLight

light.PointLight

Inherits from: light.Light

Fields

NameType
shadershader.PointLight
rangeF64
ignoredByHeroBool
visibilityGroupI32
needUpdateBool
maxRangeF64
lastPosh2d.col.Point
staticnupdatedI32
staticnvisibleI32

Protos

  • f@2506 set_range(light.PointLight, F64) → F64
  • f@2507 setColor(light.PointLight, I32) → Void
  • f@2508 sync(light.PointLight, h2d.RenderContext) → Void
  • f@2509 cull(light.PointLight, h2d.RenderContext) → Bool

Bindings

  • static f@2843 __constructor__(light.PointLight, h2d.Object) → Void