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tool.weap.RhythmicBlade

tool.weap.RhythmicBlade

Inherits from: tool.Weapon

Fields

NameType
shouldCritBool
shouldCritNextBool
hasMashedButtonBool
prevSkillInfVirtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]
beatFxlibs.heaps.slib.HSprite
currentFxScrollerlight.LightedLayers
twlibs.misc.Tweenie
beatFxActivatedBool
beatFxYF64
beatFxAlphaF64

Protos

  • f@35726 dispose(tool.weap.RhythmicBlade) → Void
  • f@35727 dynOnFxFrame(tool.weap.RhythmicBlade, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35728 prepare(tool.weap.RhythmicBlade, F64) → Void
  • f@35729 onAnticipate(tool.weap.RhythmicBlade) → Void
  • f@35730 updateBeatFx(tool.weap.RhythmicBlade, Bool) → Void
  • f@35731 resetBeatFx(tool.weap.RhythmicBlade) → Void
  • f@35732 getRealCurArea(tool.weap.RhythmicBlade) → tool.Area
  • f@35733 onExecute(tool.weap.RhythmicBlade) → Bool
  • f@35734 hitFromWeapon(tool.weap.RhythmicBlade, Entity, Ref) → Void
  • f@35735 cancelChain(tool.weap.RhythmicBlade) → Void
  • f@35736 postUpdate(tool.weap.RhythmicBlade) → Void
  • f@35737 isLastCycle(tool.weap.RhythmicBlade) → Bool
  • f@35738 setWeaponGlow(tool.weap.RhythmicBlade) → Void

Bindings

  • static f@35739 __constructor__(tool.weap.RhythmicBlade, en.Hero, tool.InventItem) → Void