tool.weap.RhythmicBlade
tool.weap.RhythmicBlade
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
shouldCrit | Bool | |
shouldCritNext | Bool | |
hasMashedButton | Bool | |
prevSkillInf | Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease] | |
beatFx | libs.heaps.slib.HSprite | |
currentFxScroller | light.LightedLayers | |
tw | libs.misc.Tweenie | |
beatFxActivated | Bool | |
beatFxY | F64 | |
beatFxAlpha | F64 |
Protos
f@35726dispose(tool.weap.RhythmicBlade) → Voidf@35727dynOnFxFrame(tool.weap.RhythmicBlade, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35728prepare(tool.weap.RhythmicBlade, F64) → Voidf@35729onAnticipate(tool.weap.RhythmicBlade) → Voidf@35730updateBeatFx(tool.weap.RhythmicBlade, Bool) → Voidf@35731resetBeatFx(tool.weap.RhythmicBlade) → Voidf@35732getRealCurArea(tool.weap.RhythmicBlade) → tool.Areaf@35733onExecute(tool.weap.RhythmicBlade) → Boolf@35734hitFromWeapon(tool.weap.RhythmicBlade, Entity, Ref) → Voidf@35735cancelChain(tool.weap.RhythmicBlade) → Voidf@35736postUpdate(tool.weap.RhythmicBlade) → Voidf@35737isLastCycle(tool.weap.RhythmicBlade) → Boolf@35738setWeaponGlow(tool.weap.RhythmicBlade) → Void
Bindings
- static
f@35739__constructor__(tool.weap.RhythmicBlade, en.Hero, tool.InventItem) → Void