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level.struct.Lighthouse

level.struct.Lighthouse

Inherits from: level.LevelStruct

Fields

NameType
combatshl.types.ArrayObj

Protos

  • f@32156 buildMainRooms(level.struct.Lighthouse) → level.RoomNode
  • f@32157 finalize(level.struct.Lighthouse) → Void

Bindings

  • static f@32158 __constructor__(level.struct.Lighthouse, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void