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tool.weap.Trident

tool.weap.Trident

Inherits from: tool.Weapon

Fields

NameType
hasBegunChargeBool
isDoingChargeBool
isCritBool
canTurnNbLeftI32
cancelByWeaponBool
stabbedEntityEntity

Protos

  • f@35912 canInterruptCharge(tool.weap.Trident) → Bool
  • f@35913 isReady(tool.weap.Trident) → Bool
  • f@35914 canStartChargeEarly(tool.weap.Trident) → Bool
  • f@35915 canCancel(tool.weap.Trident) → Bool
  • f@35916 allowTurnDuringCharge(tool.weap.Trident) → Bool
  • f@35917 onOwnerTurned(tool.weap.Trident) → Void
  • f@35918 initSkill(tool.weap.Trident, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Void
  • f@35919 onExecute(tool.weap.Trident) → Bool
  • f@35920 set_cycle(tool.weap.Trident, I32) → I32
  • f@35921 dynOnAttackAnim(tool.weap.Trident, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35922 hitFromWeapon(tool.weap.Trident, Entity, Ref) → Void
  • f@35923 tryToCancel(tool.weap.Trident, Bool) → Bool
  • f@35924 fixedUpdate(tool.weap.Trident) → Void
  • f@35925 doChargeAttack(tool.weap.Trident, F64) → Void

Bindings

  • static f@35926 __constructor__(tool.weap.Trident, en.Hero, tool.InventItem) → Void