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tool.mainSkills.Heal

tool.mainSkills.Heal

Inherits from: tool.HeroMainSkill

Fields

NameType
blackboardtool.mainSkills.blackboards.HealBlackBoard
static__clidI32

Protos

  • f@13851 get_healings(tool.mainSkills.Heal) → I32
  • f@13852 set_healings(tool.mainSkills.Heal, I32) → I32
  • f@13853 get_maxHealings(tool.mainSkills.Heal) → I32
  • f@13854 init(tool.mainSkills.Heal) → Void
  • f@13855 destroy(tool.mainSkills.Heal) → Void
  • f@13856 onStart(tool.mainSkills.Heal) → Void
  • f@13857 onEnd(tool.mainSkills.Heal) → Void
  • f@13858 isUsingInputs(tool.mainSkills.Heal) → Bool
  • f@13859 canUse(tool.mainSkills.Heal) → Bool
  • f@13860 onOwnerFullHeal(tool.mainSkills.Heal) → Void
  • f@13861 onPickItem(tool.mainSkills.Heal, Entity, tool.InventItem) → Void
  • f@13862 onMobDeath(tool.mainSkills.Heal, en.Mob) → Void
  • f@13863 onUse(tool.mainSkills.Heal, en.Interactive) → Void
  • f@13864 onFountainRefill(tool.mainSkills.Heal) → Void
  • f@13865 onUnlockItem(tool.mainSkills.Heal, String) → Void
  • f@13866 canUseInteractive(tool.mainSkills.Heal, en.Interactive) → Bool
  • f@13867 isItemUseful(tool.mainSkills.Heal, tool.InventItem) → Bool
  • f@13868 onEquippedItemsUpdated(tool.mainSkills.Heal, Ref) → Void
  • f@13869 addHealingFlaskUnit(tool.mainSkills.Heal, String) → Void
  • f@13870 updateHealingTimers(tool.mainSkills.Heal) → Void
  • f@13871 getHealingSpeedMul(tool.mainSkills.Heal) → F64
  • f@13872 setFlaskGlow(tool.mainSkills.Heal) → Void
  • f@13873 getCLID(tool.mainSkills.Heal) → I32

Bindings

  • static f@13880 __constructor__(tool.mainSkills.Heal, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void