tool.mainSkills.Heal
tool.mainSkills.Heal
Inherits from: tool.HeroMainSkill
Fields
| Name | Type | |
|---|---|---|
blackboard | tool.mainSkills.blackboards.HealBlackBoard | |
| static | __clid | I32 |
Protos
f@13851get_healings(tool.mainSkills.Heal) → I32f@13852set_healings(tool.mainSkills.Heal, I32) → I32f@13853get_maxHealings(tool.mainSkills.Heal) → I32f@13854init(tool.mainSkills.Heal) → Voidf@13855destroy(tool.mainSkills.Heal) → Voidf@13856onStart(tool.mainSkills.Heal) → Voidf@13857onEnd(tool.mainSkills.Heal) → Voidf@13858isUsingInputs(tool.mainSkills.Heal) → Boolf@13859canUse(tool.mainSkills.Heal) → Boolf@13860onOwnerFullHeal(tool.mainSkills.Heal) → Voidf@13861onPickItem(tool.mainSkills.Heal, Entity, tool.InventItem) → Voidf@13862onMobDeath(tool.mainSkills.Heal, en.Mob) → Voidf@13863onUse(tool.mainSkills.Heal, en.Interactive) → Voidf@13864onFountainRefill(tool.mainSkills.Heal) → Voidf@13865onUnlockItem(tool.mainSkills.Heal, String) → Voidf@13866canUseInteractive(tool.mainSkills.Heal, en.Interactive) → Boolf@13867isItemUseful(tool.mainSkills.Heal, tool.InventItem) → Boolf@13868onEquippedItemsUpdated(tool.mainSkills.Heal, Ref) → Voidf@13869addHealingFlaskUnit(tool.mainSkills.Heal, String) → Voidf@13870updateHealingTimers(tool.mainSkills.Heal) → Voidf@13871getHealingSpeedMul(tool.mainSkills.Heal) → F64f@13872setFlaskGlow(tool.mainSkills.Heal) → Voidf@13873getCLID(tool.mainSkills.Heal) → I32
Bindings
- static
f@13880__constructor__(tool.mainSkills.Heal, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void