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level._LevelAudio.Event

level._LevelAudio.Event

Fields

NameType
nextlevel._LevelAudio.Event
nextOnHoldlevel._LevelAudio.Event
sndhxd.res.Sound
groupString
posh2d.col.Point
volumeF64
pitchF64
lowPassNull
targetEntity
loopBool
fadeInTimeF64
holdCondFun
fadeOutTimeF64
channelhxd.snd.Channel
updateFun
staticcleanNameEReg

Protos

  • f@2934 holdWhile(level._LevelAudio.Event, Fun, Ref, Ref, Fun) → Void
  • f@2935 fadeInOut(level._LevelAudio.Event, F64, F64) → Void

Bindings

  • static f@2936 __constructor__(level._LevelAudio.Event, hxd.res.Sound, F64, Null, String, h2d.col.Point, Entity) → Void