level.disp.ClockTower
level.disp.ClockTower
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
sbAlcovesTorches | libs.heaps.slib.HSpriteBatch | |
gears | hl.types.ArrayObj | |
sprites | hl.types.ArrayObj | |
fogs | hl.types.ArrayObj | |
glowShader | shader.GlowKey |
Protos
f@32913render(level.disp.ClockTower) → Voidf@32914decorateLevel(level.disp.ClockTower) → Voidf@32915decorateRoom(level.disp.ClockTower, level.Room) → Voidf@32916decorateZone(level.disp.ClockTower, level.DecoZone) → Voidf@32917addSmallDoors(level.disp.ClockTower, level.DecoZone) → Voidf@32918addAlcoves(level.disp.ClockTower, level.DecoZone) → Voidf@32919renderFrontCorner(level.disp.ClockTower, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Voidf@32920renderBackground(level.disp.ClockTower) → Voidf@32921postUpdate(level.disp.ClockTower) → Voidf@32922clear(level.disp.ClockTower) → Voidf@32923onDispose(level.disp.ClockTower) → Voidf@32924reloadRenderConf(level.disp.ClockTower) → Voidf@32925updateBiomeFx(level.disp.ClockTower) → Void
Bindings
- static
f@32912__constructor__(level.disp.ClockTower, pr.Level, level.LevelMap, String) → Void