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level.disp.ClockTower

level.disp.ClockTower

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
sbAlcovesTorcheslibs.heaps.slib.HSpriteBatch
gearshl.types.ArrayObj
spriteshl.types.ArrayObj
fogshl.types.ArrayObj
glowShadershader.GlowKey

Protos

  • f@32913 render(level.disp.ClockTower) → Void
  • f@32914 decorateLevel(level.disp.ClockTower) → Void
  • f@32915 decorateRoom(level.disp.ClockTower, level.Room) → Void
  • f@32916 decorateZone(level.disp.ClockTower, level.DecoZone) → Void
  • f@32917 addSmallDoors(level.disp.ClockTower, level.DecoZone) → Void
  • f@32918 addAlcoves(level.disp.ClockTower, level.DecoZone) → Void
  • f@32919 renderFrontCorner(level.disp.ClockTower, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Void
  • f@32920 renderBackground(level.disp.ClockTower) → Void
  • f@32921 postUpdate(level.disp.ClockTower) → Void
  • f@32922 clear(level.disp.ClockTower) → Void
  • f@32923 onDispose(level.disp.ClockTower) → Void
  • f@32924 reloadRenderConf(level.disp.ClockTower) → Void
  • f@32925 updateBiomeFx(level.disp.ClockTower) → Void

Bindings

  • static f@32912 __constructor__(level.disp.ClockTower, pr.Level, level.LevelMap, String) → Void