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light.LightedLayers

light.LightedLayers

Inherits from: h2d.Layers

Fields

NameType
depthScaleDyn
ambientLighth3d.Vector
dirLightVech3d.Vector
shadowColorh3d.Vector
backgroundColorNull
reflectFarYF64
reflectNearYF64
reflectedDefaultYF64
hasReflectBool
hasReflectBgBool
drawingBackgroundBool
fogColorh3d.Vector
fogFactorF64
blurI32
chromaticAberrationF64
glitchAmountF64
vhsHShiftF64
desatAmountF64
desatKeepColorh3d.Vector
flipXBool
flipYBool
vignetteAmountF64
vignetteIsAnimatedBool
lightningAmountF64
lightningShadowIntensityF64
lightningPostool.FPoint
decalAlphaF64
decalAh3d.Vector
decalBh3d.Vector
decalCh3d.Vector
decalDh3d.Vector
croppingRatioF64
croppingStepF64
croppingWidthFactorF64
croppingHeightFactorF64
deferredMaskI32
deferredslight._LightedLayers.DeferredList
enableLightsBool
lightFactorF64
captureCountI32
captureFrameRTsBool
levelpr.Level
ctxh2d.RenderContext
depthBufferh3d.mat.DepthBuffer
depthMaplight.DepthMap
needRebuildDepthMapBool
blendFilterlight.BlendFilter
defaultStatelight.ContextState
lightStatelight.ContextState
bgStatelight.ContextState
opaqueStatelight.ContextState
transpStatelight.ContextState
normalStatelight.ContextState
lightGBufferIdI32
lightAmbientIdI32
lightDepthScaleIdI32
lightDirVectorIdI32
lightShadowColIdI32
reflectPlaneIdI32
reflectPlaneh3d.Vector
reflectDepthIdI32
reflectColorIdI32
reflectBgColorIdI32
reflectedDefaultIdI32
commonBlurPassh3d.pass.Blur
glowBlurPassh3d.pass.Blur
postBlurPassh3d.pass.Blur
lightCombineh3d.pass.ScreenFx
displaceFxh3d.pass.ScreenFx
scatterFxh3d.pass.ScreenFx
postProcessingh3d.pass.ScreenFx
debugDepthh3d.pass.ScreenFx
darknessFxh3d.pass.ScreenFx
lightningMaskFxh3d.pass.ScreenFx
tmpPointh2d.col.Point
rtFreehl.types.ArrayObj
rtFreeIdxI32
glitchNoiseh3d.mat.Texture
noiseTexh3d.mat.Texture
smokeMaskh3d.mat.Texture
lightVisibilitylight.Visibility
minScaleF64
opaqueTargetshl.types.ArrayObj
opaqueReflectedTargetshl.types.ArrayObj
transparentTargetshl.types.ArrayObj
transparentReflectedTargetshl.types.ArrayObj
tileOutputh2d.Tile
maxWidI32
maxHeiI32
staticCLEAR_DEPTHNull
staticCLEAR_COLOR_0Null
staticCLEAR_COLOR_1Null
staticCLEAR_COLOR_BLACKNull
staticCLEAR_COLOR_DISPLACENull

Protos

  • f@2537 set_blur(light.LightedLayers, I32) → I32
  • f@2538 render(light.LightedLayers, I32, I32, I32, I32, I32, I32) → h2d.Tile
  • f@2539 sync(light.LightedLayers, h2d.RenderContext) → Void
  • f@2540 addChildAt(light.LightedLayers, h2d.Object, I32) → Void
  • f@2541 contentChanged(light.LightedLayers, h2d.Object) → Void
  • f@2542 under(light.LightedLayers, h2d.Object) → Void
  • f@2543 over(light.LightedLayers, h2d.Object) → Void
  • f@2544 drawRec(light.LightedLayers, h2d.RenderContext) → Void
  • f@2545 setState(light.LightedLayers, light.ContextState) → Void
  • f@2546 onBeginDraw(light.LightedLayers, h2d.Drawable) → Bool
  • f@2547 renderDeferred(light.LightedLayers, I32) → Void
  • f@2548 calcFilterPos(light.LightedLayers, h2d.col.Point) → Void
  • f@2549 releaseRenderTarget(light.LightedLayers, h3d.mat.Texture) → Void
  • f@2550 saveRenderTarget(light.LightedLayers, h3d.mat.Texture, String) → Void
  • f@2551 clean(light.LightedLayers) → Void

Bindings

  • static f@2842 __constructor__(light.LightedLayers, pr.Level, Ref) → Void