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shader.Dissolve

shader.Dissolve

Inherits from: hxsl.Shader

Fields

NameType
sTime__F64
noise__h3d.mat.Texture
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@33037 updateConstants(shader.Dissolve, hxsl.Globals) → Void
  • f@33038 getParamValue(shader.Dissolve, I32) → Dyn
  • f@33039 getParamFloatValue(shader.Dissolve, I32) → F64

Bindings

  • static f@33040 __constructor__(shader.Dissolve, h3d.mat.Texture) → Void