tool.weap.HeavyAxe
tool.weap.HeavyAxe
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
shouldCrit | Bool | |
touchGroundSfx | hxd.res.Sound |
Protos
f@35462set_cycle(tool.weap.HeavyAxe, I32) → I32f@35463incrementCycle(tool.weap.HeavyAxe) → Voidf@35464onExecute(tool.weap.HeavyAxe) → Boolf@35465hitFromWeapon(tool.weap.HeavyAxe, Entity, Ref) → Voidf@35466dynOnAttackAnim(tool.weap.HeavyAxe, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35467doGroundShake(tool.weap.HeavyAxe, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
Bindings
- static
f@35468__constructor__(tool.weap.HeavyAxe, en.Hero, tool.InventItem) → Void