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tool.weap.HeavyAxe

tool.weap.HeavyAxe

Inherits from: tool.Weapon

Fields

NameType
shouldCritBool
touchGroundSfxhxd.res.Sound

Protos

  • f@35462 set_cycle(tool.weap.HeavyAxe, I32) → I32
  • f@35463 incrementCycle(tool.weap.HeavyAxe) → Void
  • f@35464 onExecute(tool.weap.HeavyAxe) → Bool
  • f@35465 hitFromWeapon(tool.weap.HeavyAxe, Entity, Ref) → Void
  • f@35466 dynOnAttackAnim(tool.weap.HeavyAxe, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35467 doGroundShake(tool.weap.HeavyAxe, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void

Bindings

  • static f@35468 __constructor__(tool.weap.HeavyAxe, en.Hero, tool.InventItem) → Void