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level.struct.StiltVillage

level.struct.StiltVillage

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32296 buildMainRooms(level.struct.StiltVillage) → level.RoomNode
  • f@32297 createLargeBuildingBefore(level.struct.StiltVillage, level.RoomNode, I32, level.RoomNode) → Void
  • f@32298 buildSecondaryRooms(level.struct.StiltVillage) → Void
  • f@32299 addBuildingContent(level.struct.StiltVillage, level.RoomNode, I32, level.RoomNode, level.ZDoorContentClue) → Void
  • f@32300 addTeleports(level.struct.StiltVillage) → Void
  • f@32301 getOutsideLoreRoomSpot(level.struct.StiltVillage) → level.RoomNode
  • f@32302 getInsideLoreRoomSpot(level.struct.StiltVillage) → level.RoomNode
  • f@32303 finalize(level.struct.StiltVillage) → Void
  • f@32304 buildEssentialLoreRooms(level.struct.StiltVillage) → Void
  • f@32305 buildLoreRooms(level.struct.StiltVillage) → Void
  • f@32306 addLoreRoom(level.struct.StiltVillage, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void

Bindings

  • static f@32307 __constructor__(level.struct.StiltVillage, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void