level.struct.StiltVillage
level.struct.StiltVillage
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32296buildMainRooms(level.struct.StiltVillage) → level.RoomNodef@32297createLargeBuildingBefore(level.struct.StiltVillage, level.RoomNode, I32, level.RoomNode) → Voidf@32298buildSecondaryRooms(level.struct.StiltVillage) → Voidf@32299addBuildingContent(level.struct.StiltVillage, level.RoomNode, I32, level.RoomNode, level.ZDoorContentClue) → Voidf@32300addTeleports(level.struct.StiltVillage) → Voidf@32301getOutsideLoreRoomSpot(level.struct.StiltVillage) → level.RoomNodef@32302getInsideLoreRoomSpot(level.struct.StiltVillage) → level.RoomNodef@32303finalize(level.struct.StiltVillage) → Voidf@32304buildEssentialLoreRooms(level.struct.StiltVillage) → Voidf@32305buildLoreRooms(level.struct.StiltVillage) → Voidf@32306addLoreRoom(level.struct.StiltVillage, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void
Bindings
- static
f@32307__constructor__(level.struct.StiltVillage, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void