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en.mob.FlyingShooter

en.mob.FlyingShooter

Inherits from: en.Mob

Fields

NameType
targetPttool.FPoint
speedF64
wSpeedF64
wangF64
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20261 initGfx(en.mob.FlyingShooter) → Void
  • f@20262 get_shootX(en.mob.FlyingShooter) → F64
  • f@20263 get_shootY(en.mob.FlyingShooter) → F64
  • f@20264 initSkills(en.mob.FlyingShooter) → Void
  • f@20265 inDetectArea(en.mob.FlyingShooter, Entity) → Bool
  • f@20266 onDamage(en.mob.FlyingShooter, tool.atk.AttackData) → Void
  • f@20267 postUpdate(en.mob.FlyingShooter) → Void
  • f@20268 behaviourAi(en.mob.FlyingShooter) → Void
  • f@20269 fixedUpdate(en.mob.FlyingShooter) → Void
  • f@20270 getEntityCLIDS(en.mob.FlyingShooter) → hl.types.ArrayBytes_Int
  • f@20271 getCLID(en.mob.FlyingShooter) → I32
  • f@20272 serialize(en.mob.FlyingShooter, hxbit.Serializer) → Void
  • f@20273 getSerializeSchema(en.mob.FlyingShooter) → hxbit.Schema
  • f@20274 unserialize(en.mob.FlyingShooter, hxbit.Serializer) → Void

Bindings

  • static f@20276 __constructor__(en.mob.FlyingShooter, pr.Level, I32, I32, I32, I32) → Void
  • static f@20275 create(pr.Level, I32, I32, I32, I32) → en.mob.FlyingShooter