en.mob.FlyingShooter
en.mob.FlyingShooter
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
targetPt | tool.FPoint | |
speed | F64 | |
wSpeed | F64 | |
wang | F64 | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20261initGfx(en.mob.FlyingShooter) → Voidf@20262get_shootX(en.mob.FlyingShooter) → F64f@20263get_shootY(en.mob.FlyingShooter) → F64f@20264initSkills(en.mob.FlyingShooter) → Voidf@20265inDetectArea(en.mob.FlyingShooter, Entity) → Boolf@20266onDamage(en.mob.FlyingShooter, tool.atk.AttackData) → Voidf@20267postUpdate(en.mob.FlyingShooter) → Voidf@20268behaviourAi(en.mob.FlyingShooter) → Voidf@20269fixedUpdate(en.mob.FlyingShooter) → Voidf@20270getEntityCLIDS(en.mob.FlyingShooter) → hl.types.ArrayBytes_Intf@20271getCLID(en.mob.FlyingShooter) → I32f@20272serialize(en.mob.FlyingShooter, hxbit.Serializer) → Voidf@20273getSerializeSchema(en.mob.FlyingShooter) → hxbit.Schemaf@20274unserialize(en.mob.FlyingShooter, hxbit.Serializer) → Void
Bindings
- static
f@20276__constructor__(en.mob.FlyingShooter, pr.Level, I32, I32, I32, I32) → Void - static
f@20275create(pr.Level, I32, I32, I32, I32) → en.mob.FlyingShooter