level.disp.CastleAlchemy
level.disp.CastleAlchemy
Inherits from: level.disp.Castle
Fields
| Name | Type | |
|---|---|---|
smokes | hl.types.ArrayObj | |
shelvesScroll | hl.types.ArrayObj |
Protos
f@32821decorateRoom(level.disp.CastleAlchemy, level.Room) → Voidf@32822getSpecificJunkName(level.disp.CastleAlchemy) → Stringf@32823getSpecificJunkGlowName(level.disp.CastleAlchemy) → Stringf@32824addHoleBackground(level.disp.CastleAlchemy, level.Room, I32, I32, I32, I32) → Voidf@32825addShelvesScroller(level.disp.CastleAlchemy, I32, I32, I32, String, I32, I32) → Virtual[delta, maxDelta, roomWidth, roomX, sprite, xmin, ymin]f@32826renderBackground(level.disp.CastleAlchemy) → Voidf@32827postUpdate(level.disp.CastleAlchemy) → Voidf@32828addAlcoves(level.disp.CastleAlchemy, level.DecoZone, I32, String, I32) → Voidf@32829getFloorJunkNames(level.disp.CastleAlchemy) → Stringf@32830getWallJunkNames(level.disp.CastleAlchemy) → Stringf@32831updateBiomeFx(level.disp.CastleAlchemy) → Void
Bindings
- static
f@32820__constructor__(level.disp.CastleAlchemy, pr.Level, level.LevelMap, String) → Void