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level.disp.CastleAlchemy

level.disp.CastleAlchemy

Inherits from: level.disp.Castle

Fields

NameType
smokeshl.types.ArrayObj
shelvesScrollhl.types.ArrayObj

Protos

  • f@32821 decorateRoom(level.disp.CastleAlchemy, level.Room) → Void
  • f@32822 getSpecificJunkName(level.disp.CastleAlchemy) → String
  • f@32823 getSpecificJunkGlowName(level.disp.CastleAlchemy) → String
  • f@32824 addHoleBackground(level.disp.CastleAlchemy, level.Room, I32, I32, I32, I32) → Void
  • f@32825 addShelvesScroller(level.disp.CastleAlchemy, I32, I32, I32, String, I32, I32) → Virtual[delta, maxDelta, roomWidth, roomX, sprite, xmin, ymin]
  • f@32826 renderBackground(level.disp.CastleAlchemy) → Void
  • f@32827 postUpdate(level.disp.CastleAlchemy) → Void
  • f@32828 addAlcoves(level.disp.CastleAlchemy, level.DecoZone, I32, String, I32) → Void
  • f@32829 getFloorJunkNames(level.disp.CastleAlchemy) → String
  • f@32830 getWallJunkNames(level.disp.CastleAlchemy) → String
  • f@32831 updateBiomeFx(level.disp.CastleAlchemy) → Void

Bindings

  • static f@32820 __constructor__(level.disp.CastleAlchemy, pr.Level, level.LevelMap, String) → Void