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level.struct.Shipwreck

level.struct.Shipwreck

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32289 buildMainRooms(level.struct.Shipwreck) → level.RoomNode
  • f@32290 createCross(level.struct.Shipwreck, String) → level.RoomNode
  • f@32291 buildSecondaryRooms(level.struct.Shipwreck) → Void
  • f@32292 addTeleports(level.struct.Shipwreck) → Void
  • f@32293 canGenerateThisLoreRoom(level.struct.Shipwreck, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]) → Bool
  • f@32294 buildEssentialLoreRooms(level.struct.Shipwreck) → Void

Bindings

  • static f@32295 __constructor__(level.struct.Shipwreck, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void