level.struct.Shipwreck
level.struct.Shipwreck
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32289buildMainRooms(level.struct.Shipwreck) → level.RoomNodef@32290createCross(level.struct.Shipwreck, String) → level.RoomNodef@32291buildSecondaryRooms(level.struct.Shipwreck) → Voidf@32292addTeleports(level.struct.Shipwreck) → Voidf@32293canGenerateThisLoreRoom(level.struct.Shipwreck, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]) → Boolf@32294buildEssentialLoreRooms(level.struct.Shipwreck) → Void
Bindings
- static
f@32295__constructor__(level.struct.Shipwreck, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void