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tool.mainSkills.DodgeRoll

tool.mainSkills.DodgeRoll

Inherits from: tool.mainSkills.Dodge

Fields

NameType
stopDodgeOnCliffBool
dodgeCancelCptF64
static__clidI32

Protos

  • f@35006 init(tool.mainSkills.DodgeRoll) → Void
  • f@35007 destroy(tool.mainSkills.DodgeRoll) → Void
  • f@35008 activePreUpdate(tool.mainSkills.DodgeRoll) → Void
  • f@35009 activeFixedUpdate(tool.mainSkills.DodgeRoll) → Void
  • f@35010 postUpdate(tool.mainSkills.DodgeRoll) → Void
  • f@35011 onReady(tool.mainSkills.DodgeRoll) → Void
  • f@35012 onStart(tool.mainSkills.DodgeRoll) → Void
  • f@35013 onEnd(tool.mainSkills.DodgeRoll) → Void
  • f@35014 onCancel(tool.mainSkills.DodgeRoll) → Void
  • f@35015 onCancelOtherSkill(tool.mainSkills.DodgeRoll, tool.HeroMainSkill) → Void
  • f@35016 getNoDodgeCancelRatio(tool.mainSkills.DodgeRoll) → F64
  • f@35017 applyDodgeMovement(tool.mainSkills.DodgeRoll) → Void
  • f@35018 applyEndDodgeMovement(tool.mainSkills.DodgeRoll) → Void
  • f@35019 extendDodgeRoll(tool.mainSkills.DodgeRoll, F64) → Void
  • f@35020 onBackpackWeaponHit(tool.mainSkills.DodgeRoll, tool.Weapon, Entity) → Void
  • f@35021 onAffectChange(tool.mainSkills.DodgeRoll, I32, Bool) → Void
  • f@35022 onOwnerLand(tool.mainSkills.DodgeRoll, F64) → Void
  • f@35023 onOwnerDamaged(tool.mainSkills.DodgeRoll, tool.atk.AttackData) → Void
  • f@35024 shouldHaveSmallHitbox(tool.mainSkills.DodgeRoll) → Bool
  • f@35025 canWallGrab(tool.mainSkills.DodgeRoll) → Bool
  • f@35026 canJumpThroughUp(tool.mainSkills.DodgeRoll) → Bool
  • f@35027 canPreventStuckInWall(tool.mainSkills.DodgeRoll, I32, I32) → Bool
  • f@35028 canBreakDoors(tool.mainSkills.DodgeRoll) → Bool
  • f@35029 canBreakTiles(tool.mainSkills.DodgeRoll) → Bool
  • f@35030 getCLID(tool.mainSkills.DodgeRoll) → I32
  • f@35031 serialize(tool.mainSkills.DodgeRoll, hxbit.Serializer) → Void
  • f@35032 getSerializeSchema(tool.mainSkills.DodgeRoll) → hxbit.Schema
  • f@35033 unserializeInit(tool.mainSkills.DodgeRoll) → Void
  • f@35034 unserialize(tool.mainSkills.DodgeRoll, hxbit.Serializer) → Void

Bindings

  • static f@35035 __constructor__(tool.mainSkills.DodgeRoll, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void