tool.mainSkills.DodgeRoll
tool.mainSkills.DodgeRoll
Inherits from: tool.mainSkills.Dodge
Fields
| Name | Type | |
|---|---|---|
stopDodgeOnCliff | Bool | |
dodgeCancelCpt | F64 | |
| static | __clid | I32 |
Protos
f@35006init(tool.mainSkills.DodgeRoll) → Voidf@35007destroy(tool.mainSkills.DodgeRoll) → Voidf@35008activePreUpdate(tool.mainSkills.DodgeRoll) → Voidf@35009activeFixedUpdate(tool.mainSkills.DodgeRoll) → Voidf@35010postUpdate(tool.mainSkills.DodgeRoll) → Voidf@35011onReady(tool.mainSkills.DodgeRoll) → Voidf@35012onStart(tool.mainSkills.DodgeRoll) → Voidf@35013onEnd(tool.mainSkills.DodgeRoll) → Voidf@35014onCancel(tool.mainSkills.DodgeRoll) → Voidf@35015onCancelOtherSkill(tool.mainSkills.DodgeRoll, tool.HeroMainSkill) → Voidf@35016getNoDodgeCancelRatio(tool.mainSkills.DodgeRoll) → F64f@35017applyDodgeMovement(tool.mainSkills.DodgeRoll) → Voidf@35018applyEndDodgeMovement(tool.mainSkills.DodgeRoll) → Voidf@35019extendDodgeRoll(tool.mainSkills.DodgeRoll, F64) → Voidf@35020onBackpackWeaponHit(tool.mainSkills.DodgeRoll, tool.Weapon, Entity) → Voidf@35021onAffectChange(tool.mainSkills.DodgeRoll, I32, Bool) → Voidf@35022onOwnerLand(tool.mainSkills.DodgeRoll, F64) → Voidf@35023onOwnerDamaged(tool.mainSkills.DodgeRoll, tool.atk.AttackData) → Voidf@35024shouldHaveSmallHitbox(tool.mainSkills.DodgeRoll) → Boolf@35025canWallGrab(tool.mainSkills.DodgeRoll) → Boolf@35026canJumpThroughUp(tool.mainSkills.DodgeRoll) → Boolf@35027canPreventStuckInWall(tool.mainSkills.DodgeRoll, I32, I32) → Boolf@35028canBreakDoors(tool.mainSkills.DodgeRoll) → Boolf@35029canBreakTiles(tool.mainSkills.DodgeRoll) → Boolf@35030getCLID(tool.mainSkills.DodgeRoll) → I32f@35031serialize(tool.mainSkills.DodgeRoll, hxbit.Serializer) → Voidf@35032getSerializeSchema(tool.mainSkills.DodgeRoll) → hxbit.Schemaf@35033unserializeInit(tool.mainSkills.DodgeRoll) → Voidf@35034unserialize(tool.mainSkills.DodgeRoll, hxbit.Serializer) → Void
Bindings
- static
f@35035__constructor__(tool.mainSkills.DodgeRoll, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void