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level.struct.CursedLevel

level.struct.CursedLevel

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32174 buildMainRooms(level.struct.CursedLevel) → level.RoomNode
  • f@32175 getEntranceRoomKind(level.struct.CursedLevel) → String
  • f@32176 getExitLevelKind(level.struct.CursedLevel) → String
  • f@32177 getZExitLevelKind(level.struct.CursedLevel) → String
  • f@32178 finalizeCursedLevel(level.struct.CursedLevel) → Void
  • f@32179 buildLoreRooms(level.struct.CursedLevel) → Void
  • f@32180 addTeleports(level.struct.CursedLevel) → Void
  • f@32181 buildEliteRooms(level.struct.CursedLevel) → Void

Bindings

  • static f@32182 __constructor__(level.struct.CursedLevel, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void