level.struct.Swamp
level.struct.Swamp
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
trees | hl.types.ArrayObj | |
treeIds | hl.types.ArrayBytes_Int | |
exitTreeId | I32 | |
branchCrosses | haxe.ds.IntMap |
Protos
f@32308buildMainRooms(level.struct.Swamp) → level.RoomNodef@32309getEnds(level.struct.Swamp, level.RoomNode, hl.types.ArrayObj, Ref) → Voidf@32310createBranch(level.struct.Swamp, level.RoomNode, Ref) → Voidf@32311buildSecondaryRooms(level.struct.Swamp) → Voidf@32312addTeleports(level.struct.Swamp) → Voidf@32313finalize(level.struct.Swamp) → Voidf@32314addLoreRoom(level.struct.Swamp, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void
Bindings
- static
f@32315__constructor__(level.struct.Swamp, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void