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level.struct.Swamp

level.struct.Swamp

Inherits from: level.LevelStruct

Fields

NameType
treeshl.types.ArrayObj
treeIdshl.types.ArrayBytes_Int
exitTreeIdI32
branchCrosseshaxe.ds.IntMap

Protos

  • f@32308 buildMainRooms(level.struct.Swamp) → level.RoomNode
  • f@32309 getEnds(level.struct.Swamp, level.RoomNode, hl.types.ArrayObj, Ref) → Void
  • f@32310 createBranch(level.struct.Swamp, level.RoomNode, Ref) → Void
  • f@32311 buildSecondaryRooms(level.struct.Swamp) → Void
  • f@32312 addTeleports(level.struct.Swamp) → Void
  • f@32313 finalize(level.struct.Swamp) → Void
  • f@32314 addLoreRoom(level.struct.Swamp, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void

Bindings

  • static f@32315 __constructor__(level.struct.Swamp, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void