shader.GlowKey
shader.GlowKey
Inherits from: hxsl.Shader
Fields
| Name | Type | |
|---|---|---|
animated__ | Bool | |
colorsCount__ | I32 | |
colorKeys__ | hl.types.ArrayObj | |
innerColors__ | hl.types.ArrayObj | |
outerColors__ | hl.types.ArrayObj | |
power__ | hl.types.ArrayObj | |
animationMap__ | h3d.mat.Texture | |
animationParams__ | hl.types.ArrayObj | |
glowColorFactor__ | F64 | |
| static | DEFAULT_KEY | I32 |
| static | MAX_COUNT | I32 |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@3022getGlowData(shader.GlowKey, I32) → Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]f@3023getGlowDatas(shader.GlowKey) → hl.types.ArrayObjf@3024setGlowData(shader.GlowKey, I32, Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]) → Voidf@3025setGlowDatas(shader.GlowKey, hl.types.ArrayObj) → Voidf@3026applyGlowData(shader.GlowKey, I32, Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]) → Voidf@3027hasColorData(shader.GlowKey, Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]) → Boolf@3028updateConstants(shader.GlowKey, hxsl.Globals) → Voidf@3029getParamValue(shader.GlowKey, I32) → Dynf@3030getParamFloatValue(shader.GlowKey, I32) → F64
Bindings
- static
f@3031__constructor__(shader.GlowKey, hl.types.ArrayObj) → Void