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shader.GlowKey

shader.GlowKey

Inherits from: hxsl.Shader

Fields

NameType
animated__Bool
colorsCount__I32
colorKeys__hl.types.ArrayObj
innerColors__hl.types.ArrayObj
outerColors__hl.types.ArrayObj
power__hl.types.ArrayObj
animationMap__h3d.mat.Texture
animationParams__hl.types.ArrayObj
glowColorFactor__F64
staticDEFAULT_KEYI32
staticMAX_COUNTI32
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@3022 getGlowData(shader.GlowKey, I32) → Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]
  • f@3023 getGlowDatas(shader.GlowKey) → hl.types.ArrayObj
  • f@3024 setGlowData(shader.GlowKey, I32, Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]) → Void
  • f@3025 setGlowDatas(shader.GlowKey, hl.types.ArrayObj) → Void
  • f@3026 applyGlowData(shader.GlowKey, I32, Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]) → Void
  • f@3027 hasColorData(shader.GlowKey, Virtual[animationIntensity, animationScale, animationSpeed, animationTextureMask, inner, key, outer, power]) → Bool
  • f@3028 updateConstants(shader.GlowKey, hxsl.Globals) → Void
  • f@3029 getParamValue(shader.GlowKey, I32) → Dyn
  • f@3030 getParamFloatValue(shader.GlowKey, I32) → F64

Bindings

  • static f@3031 __constructor__(shader.GlowKey, hl.types.ArrayObj) → Void