Skip to content

en.mob.BoilerRoom

en.mob.BoilerRoom

Inherits from: en.Mob

Fields

NameType
areaVertUptool.Area
areaVertBottool.Area
tentacleshl.types.ArrayObj
tentacleCountI32
hitPositiontool.FPoint
chargePositiontool.FPoint
cachedPositiontool.FPoint
hasCCTargetBool
cachedPawModeBool
oneWayToDestroyCandidateshl.types.ArrayObj
bodyAnimatedXBool
bodyAnimatedYBool
animPositionXF64
animPositionYF64
bodyChargePositionYF64
bodyChargePositionXF64
bodyHitPositionXF64
bodyHitPositionYF64
pathhl.types.ArrayObj
moveTotool.CPoint
targetPointtool.CPoint
eyelibs.heaps.slib.HSprite
eyeGlowShadershader.GlowKey
inCeilingBool
tF64
blackBool
moveSoundshl.types.ArrayObj
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@15513 get_eyePosX(en.mob.BoilerRoom) → F64
  • f@15514 get_eyePosY(en.mob.BoilerRoom) → F64
  • f@15515 get_targetSprPosX(en.mob.BoilerRoom) → F64
  • f@15516 get_targetSprPosY(en.mob.BoilerRoom) → F64
  • f@15517 get_globalUiX(en.mob.BoilerRoom) → F64
  • f@15518 get_globalUiY(en.mob.BoilerRoom) → F64
  • f@15519 init(en.mob.BoilerRoom) → Void
  • f@15520 updateIsInCeilingState(en.mob.BoilerRoom) → Void
  • f@15521 initEye(en.mob.BoilerRoom) → Void
  • f@15522 canCrawlThrought(en.mob.BoilerRoom, I32, I32) → Bool
  • f@15523 initPaws(en.mob.BoilerRoom) → Void
  • f@15524 dispose(en.mob.BoilerRoom) → Void
  • f@15525 initGfx(en.mob.BoilerRoom) → Void
  • f@15526 setElite(en.mob.BoilerRoom, Bool) → Void
  • f@15527 onOutOfGameChange(en.mob.BoilerRoom) → Void
  • f@15528 initSkills(en.mob.BoilerRoom) → Void
  • f@15529 interruptSkills(en.mob.BoilerRoom) → Void
  • f@15530 onAffectChange(en.mob.BoilerRoom, I32, Bool) → Void
  • f@15531 getMoveSpeedMul(en.mob.BoilerRoom) → F64
  • f@15532 isCrawling(en.mob.BoilerRoom) → Bool
  • f@15533 inDetectArea(en.mob.BoilerRoom, Entity) → Bool
  • f@15534 behaviourAi(en.mob.BoilerRoom) → Void
  • f@15535 onPathGenerated(en.mob.BoilerRoom, hl.types.ArrayObj) → Void
  • f@15536 checkSkillNearby(en.mob.BoilerRoom, String) → Bool
  • f@15537 randomPointInTheRoom(en.mob.BoilerRoom) → tool.CPoint
  • f@15538 forbiddenPosition(en.mob.BoilerRoom, I32, I32) → Bool
  • f@15539 lookAtDelayed(en.mob.BoilerRoom, Entity) → Bool
  • f@15540 fixedUpdate(en.mob.BoilerRoom) → Void
  • f@15541 postUpdate(en.mob.BoilerRoom) → Void
  • f@15542 spriteUpdate(en.mob.BoilerRoom) → Void
  • f@15543 updatePaws(en.mob.BoilerRoom) → Void
  • f@15544 updateEye(en.mob.BoilerRoom) → Void
  • f@15545 updateGlow(en.mob.BoilerRoom) → Void
  • f@15546 disposeGfx(en.mob.BoilerRoom) → Void
  • f@15547 sightCheckCase(en.mob.BoilerRoom, I32, I32, Ref, Null) → Bool
  • f@15548 minimapTracking(en.mob.BoilerRoom) → Void
  • f@15549 tryToPreventDeath(en.mob.BoilerRoom, tool.atk.AttackData, F64) → Bool
  • f@15550 dropLoot(en.mob.BoilerRoom) → Void
  • f@15551 getEntityCLIDS(en.mob.BoilerRoom) → hl.types.ArrayBytes_Int
  • f@15552 getCLID(en.mob.BoilerRoom) → I32
  • f@15553 serialize(en.mob.BoilerRoom, hxbit.Serializer) → Void
  • f@15554 getSerializeSchema(en.mob.BoilerRoom) → hxbit.Schema
  • f@15555 unserializeInit(en.mob.BoilerRoom) → Void
  • f@15556 unserialize(en.mob.BoilerRoom, hxbit.Serializer) → Void

Bindings

  • static f@15573 __constructor__(en.mob.BoilerRoom, pr.Level, I32, I32, I32, I32, Bool) → Void
  • static f@15572 create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.BoilerRoom