en.mob.BoilerRoom
en.mob.BoilerRoom
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
areaVertUp | tool.Area | |
areaVertBot | tool.Area | |
tentacles | hl.types.ArrayObj | |
tentacleCount | I32 | |
hitPosition | tool.FPoint | |
chargePosition | tool.FPoint | |
cachedPosition | tool.FPoint | |
hasCCTarget | Bool | |
cachedPawMode | Bool | |
oneWayToDestroyCandidates | hl.types.ArrayObj | |
bodyAnimatedX | Bool | |
bodyAnimatedY | Bool | |
animPositionX | F64 | |
animPositionY | F64 | |
bodyChargePositionY | F64 | |
bodyChargePositionX | F64 | |
bodyHitPositionX | F64 | |
bodyHitPositionY | F64 | |
path | hl.types.ArrayObj | |
moveTo | tool.CPoint | |
targetPoint | tool.CPoint | |
eye | libs.heaps.slib.HSprite | |
eyeGlowShader | shader.GlowKey | |
inCeiling | Bool | |
t | F64 | |
black | Bool | |
moveSounds | hl.types.ArrayObj | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@15513get_eyePosX(en.mob.BoilerRoom) → F64f@15514get_eyePosY(en.mob.BoilerRoom) → F64f@15515get_targetSprPosX(en.mob.BoilerRoom) → F64f@15516get_targetSprPosY(en.mob.BoilerRoom) → F64f@15517get_globalUiX(en.mob.BoilerRoom) → F64f@15518get_globalUiY(en.mob.BoilerRoom) → F64f@15519init(en.mob.BoilerRoom) → Voidf@15520updateIsInCeilingState(en.mob.BoilerRoom) → Voidf@15521initEye(en.mob.BoilerRoom) → Voidf@15522canCrawlThrought(en.mob.BoilerRoom, I32, I32) → Boolf@15523initPaws(en.mob.BoilerRoom) → Voidf@15524dispose(en.mob.BoilerRoom) → Voidf@15525initGfx(en.mob.BoilerRoom) → Voidf@15526setElite(en.mob.BoilerRoom, Bool) → Voidf@15527onOutOfGameChange(en.mob.BoilerRoom) → Voidf@15528initSkills(en.mob.BoilerRoom) → Voidf@15529interruptSkills(en.mob.BoilerRoom) → Voidf@15530onAffectChange(en.mob.BoilerRoom, I32, Bool) → Voidf@15531getMoveSpeedMul(en.mob.BoilerRoom) → F64f@15532isCrawling(en.mob.BoilerRoom) → Boolf@15533inDetectArea(en.mob.BoilerRoom, Entity) → Boolf@15534behaviourAi(en.mob.BoilerRoom) → Voidf@15535onPathGenerated(en.mob.BoilerRoom, hl.types.ArrayObj) → Voidf@15536checkSkillNearby(en.mob.BoilerRoom, String) → Boolf@15537randomPointInTheRoom(en.mob.BoilerRoom) → tool.CPointf@15538forbiddenPosition(en.mob.BoilerRoom, I32, I32) → Boolf@15539lookAtDelayed(en.mob.BoilerRoom, Entity) → Boolf@15540fixedUpdate(en.mob.BoilerRoom) → Voidf@15541postUpdate(en.mob.BoilerRoom) → Voidf@15542spriteUpdate(en.mob.BoilerRoom) → Voidf@15543updatePaws(en.mob.BoilerRoom) → Voidf@15544updateEye(en.mob.BoilerRoom) → Voidf@15545updateGlow(en.mob.BoilerRoom) → Voidf@15546disposeGfx(en.mob.BoilerRoom) → Voidf@15547sightCheckCase(en.mob.BoilerRoom, I32, I32, Ref, Null) → Boolf@15548minimapTracking(en.mob.BoilerRoom) → Voidf@15549tryToPreventDeath(en.mob.BoilerRoom, tool.atk.AttackData, F64) → Boolf@15550dropLoot(en.mob.BoilerRoom) → Voidf@15551getEntityCLIDS(en.mob.BoilerRoom) → hl.types.ArrayBytes_Intf@15552getCLID(en.mob.BoilerRoom) → I32f@15553serialize(en.mob.BoilerRoom, hxbit.Serializer) → Voidf@15554getSerializeSchema(en.mob.BoilerRoom) → hxbit.Schemaf@15555unserializeInit(en.mob.BoilerRoom) → Voidf@15556unserialize(en.mob.BoilerRoom, hxbit.Serializer) → Void
Bindings
- static
f@15573__constructor__(en.mob.BoilerRoom, pr.Level, I32, I32, I32, I32, Bool) → Void - static
f@15572create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.BoilerRoom