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en.mob.AnchorGuy

en.mob.AnchorGuy

Inherits from: en.Mob

Fields

NameType
anchorTargetCXI32
anchorTargetCYI32
hasAnchorTargetBool
chaintool.Chain
tenseChainLengthF64
runFactorF64
anchorBulleten.bu.Anchor
anchorAmmoen.bu.AnchorAmmo
jumpDatatool.skill.mobSkill.TeleJumpData
teleJumptool.skill.mobSkill.TeleJump
oneWayToDestroyCandidateshl.types.ArrayObj
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19516 get_anchorPointX(en.mob.AnchorGuy) → F64
  • f@19517 get_anchorPointY(en.mob.AnchorGuy) → F64
  • f@19518 init(en.mob.AnchorGuy) → Void
  • f@19519 dispose(en.mob.AnchorGuy) → Void
  • f@19520 initGfx(en.mob.AnchorGuy) → Void
  • f@19521 isStun(en.mob.AnchorGuy) → Bool
  • f@19522 isFalling(en.mob.AnchorGuy) → Bool
  • f@19523 setElite(en.mob.AnchorGuy, Bool) → Void
  • f@19524 initSkills(en.mob.AnchorGuy) → Void
  • f@19525 inDetectArea(en.mob.AnchorGuy, Entity) → Bool
  • f@19526 getAnchorPosition(en.mob.AnchorGuy) → Virtual[x, y]
  • f@19527 isAnchorMode(en.mob.AnchorGuy) → Bool
  • f@19528 getMoveSpeedMul(en.mob.AnchorGuy) → F64
  • f@19529 behaviourAi(en.mob.AnchorGuy) → Void
  • f@19530 canRunToAnchorAmmo(en.mob.AnchorGuy) → Bool
  • f@19531 onDie(en.mob.AnchorGuy) → Void
  • f@19532 canBeHitBy(en.mob.AnchorGuy, Entity) → Bool
  • f@19533 fixedUpdate(en.mob.AnchorGuy) → Void
  • f@19534 onOutOfGameChange(en.mob.AnchorGuy) → Void
  • f@19535 postUpdate(en.mob.AnchorGuy) → Void
  • f@19536 onLeaveMap(en.mob.AnchorGuy) → Void
  • f@19537 outOfGameUpdate(en.mob.AnchorGuy) → Void
  • f@19538 getEntityCLIDS(en.mob.AnchorGuy) → hl.types.ArrayBytes_Int
  • f@19539 getCLID(en.mob.AnchorGuy) → I32
  • f@19540 serialize(en.mob.AnchorGuy, hxbit.Serializer) → Void
  • f@19541 getSerializeSchema(en.mob.AnchorGuy) → hxbit.Schema
  • f@19542 unserializeInit(en.mob.AnchorGuy) → Void
  • f@19543 unserialize(en.mob.AnchorGuy, hxbit.Serializer) → Void

Bindings

  • static f@19578 __constructor__(en.mob.AnchorGuy, pr.Level, I32, I32, I32, I32) → Void
  • static f@19577 create(pr.Level, I32, I32, I32, I32) → en.mob.AnchorGuy