en.mob.AnchorGuy
en.mob.AnchorGuy
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
anchorTargetCX | I32 | |
anchorTargetCY | I32 | |
hasAnchorTarget | Bool | |
chain | tool.Chain | |
tenseChainLength | F64 | |
runFactor | F64 | |
anchorBullet | en.bu.Anchor | |
anchorAmmo | en.bu.AnchorAmmo | |
jumpData | tool.skill.mobSkill.TeleJumpData | |
teleJump | tool.skill.mobSkill.TeleJump | |
oneWayToDestroyCandidates | hl.types.ArrayObj | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19516get_anchorPointX(en.mob.AnchorGuy) → F64f@19517get_anchorPointY(en.mob.AnchorGuy) → F64f@19518init(en.mob.AnchorGuy) → Voidf@19519dispose(en.mob.AnchorGuy) → Voidf@19520initGfx(en.mob.AnchorGuy) → Voidf@19521isStun(en.mob.AnchorGuy) → Boolf@19522isFalling(en.mob.AnchorGuy) → Boolf@19523setElite(en.mob.AnchorGuy, Bool) → Voidf@19524initSkills(en.mob.AnchorGuy) → Voidf@19525inDetectArea(en.mob.AnchorGuy, Entity) → Boolf@19526getAnchorPosition(en.mob.AnchorGuy) → Virtual[x, y]f@19527isAnchorMode(en.mob.AnchorGuy) → Boolf@19528getMoveSpeedMul(en.mob.AnchorGuy) → F64f@19529behaviourAi(en.mob.AnchorGuy) → Voidf@19530canRunToAnchorAmmo(en.mob.AnchorGuy) → Boolf@19531onDie(en.mob.AnchorGuy) → Voidf@19532canBeHitBy(en.mob.AnchorGuy, Entity) → Boolf@19533fixedUpdate(en.mob.AnchorGuy) → Voidf@19534onOutOfGameChange(en.mob.AnchorGuy) → Voidf@19535postUpdate(en.mob.AnchorGuy) → Voidf@19536onLeaveMap(en.mob.AnchorGuy) → Voidf@19537outOfGameUpdate(en.mob.AnchorGuy) → Voidf@19538getEntityCLIDS(en.mob.AnchorGuy) → hl.types.ArrayBytes_Intf@19539getCLID(en.mob.AnchorGuy) → I32f@19540serialize(en.mob.AnchorGuy, hxbit.Serializer) → Voidf@19541getSerializeSchema(en.mob.AnchorGuy) → hxbit.Schemaf@19542unserializeInit(en.mob.AnchorGuy) → Voidf@19543unserialize(en.mob.AnchorGuy, hxbit.Serializer) → Void
Bindings
- static
f@19578__constructor__(en.mob.AnchorGuy, pr.Level, I32, I32, I32, I32) → Void - static
f@19577create(pr.Level, I32, I32, I32, I32) → en.mob.AnchorGuy