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h3d.pass.Blur

h3d.pass.Blur

Inherits from: h3d.pass.ScreenFx

Fields

NameType
cubeDirhl.types.ArrayObj
radiusF64
gainF64
linearF64
qualityF64
valueshl.types.ArrayBytes_Float
offsetshl.types.ArrayBytes_Float

Protos

  • f@2709 set_radius(h3d.pass.Blur, F64) → F64
  • f@2710 set_quality(h3d.pass.Blur, F64) → F64
  • f@2711 set_gain(h3d.pass.Blur, F64) → F64
  • f@2712 set_linear(h3d.pass.Blur, F64) → F64
  • f@2713 gauss(h3d.pass.Blur, F64, F64) → F64
  • f@2714 calcValues(h3d.pass.Blur) → Void
  • f@2715 apply(h3d.pass.Blur, h3d.impl.RenderContext, h3d.mat.Texture, h3d.mat.Texture) → Void

Bindings

  • static f@2732 __constructor__(h3d.pass.Blur, Ref, Ref, Ref, Ref) → Void