level.disp.Docks
level.disp.Docks
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
water | h2d.col.Bounds | |
horizonY | F64 | |
mainY | F64 | |
frontY | F64 | |
boats | hl.types.ArrayObj | |
sbCaustics | libs.heaps.slib.HSpriteBatch | |
sbWaterFx | libs.heaps.slib.HSpriteBatch |
Protos
f@32999render(level.disp.Docks) → Voidf@33000addWater(level.disp.Docks) → Voidf@33001decorateRoom(level.disp.Docks, level.Room) → Voidf@33002decorateLevel(level.disp.Docks) → Voidf@33003renderFloorStamps(level.disp.Docks) → Voidf@33004renderFrontCorners(level.disp.Docks) → Voidf@33005renderGroundSmoke(level.disp.Docks) → Voidf@33006renderWaterPools(level.disp.Docks) → Voidf@33007addCliffLights(level.disp.Docks) → Voidf@33008postUpdate(level.disp.Docks) → Voidf@33009renderBackground(level.disp.Docks) → Voidf@33010addWaterShore(level.disp.Docks, F64, F64, F64, F64) → ParallaxEmitterf@33011renderFrontRocks(level.disp.Docks) → Void
Bindings
- static
f@32998__constructor__(level.disp.Docks, pr.Level, level.LevelMap) → Void