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level.disp.Docks

level.disp.Docks

Inherits from: level.BiomeDisp

Fields

NameType
waterh2d.col.Bounds
horizonYF64
mainYF64
frontYF64
boatshl.types.ArrayObj
sbCausticslibs.heaps.slib.HSpriteBatch
sbWaterFxlibs.heaps.slib.HSpriteBatch

Protos

  • f@32999 render(level.disp.Docks) → Void
  • f@33000 addWater(level.disp.Docks) → Void
  • f@33001 decorateRoom(level.disp.Docks, level.Room) → Void
  • f@33002 decorateLevel(level.disp.Docks) → Void
  • f@33003 renderFloorStamps(level.disp.Docks) → Void
  • f@33004 renderFrontCorners(level.disp.Docks) → Void
  • f@33005 renderGroundSmoke(level.disp.Docks) → Void
  • f@33006 renderWaterPools(level.disp.Docks) → Void
  • f@33007 addCliffLights(level.disp.Docks) → Void
  • f@33008 postUpdate(level.disp.Docks) → Void
  • f@33009 renderBackground(level.disp.Docks) → Void
  • f@33010 addWaterShore(level.disp.Docks, F64, F64, F64, F64) → ParallaxEmitter
  • f@33011 renderFrontRocks(level.disp.Docks) → Void

Bindings

  • static f@32998 __constructor__(level.disp.Docks, pr.Level, level.LevelMap) → Void