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light.DepthMap

light.DepthMap

Fields

NameType
depthByObjectshaxe.ds.ObjectMap
maxDepthI32
objectsCountI32
currentObjectIndexI32
objectHierarchyBufferhl.types.ArrayObj

Protos

  • f@2734 build(light.DepthMap, h2d.Layers, I32) → Void
  • f@2735 getLayerDepth(light.DepthMap, h2d.Object) → F64
  • f@2736 getObjectDepth(light.DepthMap, h2d.Object) → F64
  • f@2737 clear(light.DepthMap) → Void
  • f@2738 computeLayerDepth(light.DepthMap, I32) → F64
  • f@2739 computeObjectDepth(light.DepthMap, I32) → F64
  • f@2740 addLayerContent(light.DepthMap, h2d.Layers, I32) → Void
  • f@2741 addObjectHierarchy(light.DepthMap, h2d.Object, I32) → Void
  • f@2742 addObject(light.DepthMap, h2d.Object, I32) → Void

Bindings

  • static f@2743 __constructor__(light.DepthMap, I32) → Void