Skip to content light.DepthMap
Fields
| Name | Type |
|---|
| depthByObjects | haxe.ds.ObjectMap |
| maxDepth | I32 |
| objectsCount | I32 |
| currentObjectIndex | I32 |
| objectHierarchyBuffer | hl.types.ArrayObj |
Protos
f@2734 build(light.DepthMap, h2d.Layers, I32) → Void
f@2735 getLayerDepth(light.DepthMap, h2d.Object) → F64
f@2736 getObjectDepth(light.DepthMap, h2d.Object) → F64
f@2737 clear(light.DepthMap) → Void
f@2738 computeLayerDepth(light.DepthMap, I32) → F64
f@2739 computeObjectDepth(light.DepthMap, I32) → F64
f@2740 addLayerContent(light.DepthMap, h2d.Layers, I32) → Void
f@2741 addObjectHierarchy(light.DepthMap, h2d.Object, I32) → Void
f@2742 addObject(light.DepthMap, h2d.Object, I32) → Void
Bindings
- static
f@2743 __constructor__(light.DepthMap, I32) → Void